为安全系统生成声音警报,或为各种项目提供通知或提醒的声音信号
A
A
硬件概览
它是如何工作的?
Buzzer Click基于CUI Devices的CPT-7502-65-SMT-TR压电蜂鸣器传感器,设计用于在表面贴装封装中提供高效且可靠的声音输出。该蜂鸣器外形紧凑,尺寸为7.5x7.5x2mm,提供65dB的声压级,确保在各种应用中产生清晰且显眼的声音。它是外部驱动的,意味着需要外部电路进行激活,这个电路已经集成在板上。该蜂鸣器仅消耗1mA的低电流,适合电池供电的设备。此Click板™采用了一种独特的设计,支持
MIKROE新推出的“Click Snap”功能。与标准版的Click板不同,此功能允许通过断开PCB使主传感器区域可移动,开辟了许多新的实现可能性。得益于Snap功能,CPT-7502-65-SMT-TR可以通过直接访问标记为1-8的引脚自主运行。此外,Snap部分包含指定和固定的螺丝孔位置,使用户能够将Snap板固定在所需位置。此Click板™使用N沟道MOSFET通过PWM信号控制蜂鸣器,实现对声音频率和强度的精确调制。当
应用PWM信号时,MOSFET使电流流过压电蜂鸣器,激活蜂鸣器并产生声音。这种设置为蜂鸣器输出提供了灵活性,使其成为各种电子项目中的多功能声音信号解决方案。此Click板™可以在3.3V或5V逻辑电平下运行,可通过VCC SEL跳线进行选择。这样,支持3.3V和5V逻辑电平的MCU都可以正确使用通信线路。此外,该Click板™还配备了包含易于使用的函数和示例代码的库,可作为进一步开发的参考。
功能概述
开发板
EasyAVR v7 是第七代AVR开发板,专为快速开发嵌入式应用的需求而设计。它支持广泛的16位AVR微控制器,来自Microchip,并具有一系列独特功能,如强大的板载mikroProg程序员和通过USB的在线电路调试器。开发板布局合理,设计周到,使得最终用户可以在一个地方找到所有必要的元素,如开关、按钮、指示灯、连接器等。EasyAVR v7 通过每个端口的四种不同连接器,比以往更高效地连接附件板、传感器和自定义电子产品。EasyAVR v7 开发板的每个部分
都包含了使同一板块运行最高效的必要组件。一个集成的mikroProg,一个快速的USB 2.0程序员,带有mikroICD硬件在线电路调试器,提供许多有价值的编 程/调试选项和与Mikroe软件环境的无缝集成。除此之外,它还包括一个干净且调节过的开发板电源供应模块。它可以使用广泛的外部电源,包括外部12V电源供应,7-12V交流或9-15V直流通过DC连接器/螺丝端子,以及通过USB Type-B(USB-B)连接器的电源。通信选项如USB-UART和RS-232也包括在内,与
广受好评的mikroBUS™标准、三种显示选项(7段、图形和基于字符的LCD)和几种不同的DIP插座一起,覆盖了广泛的16位AVR MCU。EasyAVR v7 是Mikroe快速开发生态系统的一个组成部分。它由Mikroe软件工具原生支持,得益于大量不同的Click板™(超过一千块板),其数量每天都在增长,它涵盖了原型制作和开发的许多方面。
微控制器概述
MCU卡片 / MCU

建筑
AVR
MCU 内存 (KB)
32
硅供应商
Microchip
引脚数
40
RAM (字节)
2048
使用的MCU引脚
mikroBUS™映射器
“仔细看看!”
Click board™ 原理图

一步一步来
项目组装
实时跟踪您的结果
应用程序输出
1. 应用程序输出 - 在调试模式下,“应用程序输出”窗口支持实时数据监控,直接提供执行结果的可视化。请按照提供的教程正确配置环境,以确保数据正确显示。

2. UART 终端 - 使用UART Terminal通过USB to UART converter监视数据传输,实现Click board™与开发系统之间的直接通信。请根据项目需求配置波特率和其他串行设置,以确保正常运行。有关分步设置说明,请参考提供的教程。

3. Plot 输出 - Plot功能提供了一种强大的方式来可视化实时传感器数据,使趋势分析、调试和多个数据点的对比变得更加直观。要正确设置,请按照提供的教程,其中包含使用Plot功能显示Click board™读数的分步示例。在代码中使用Plot功能时,请使用以下函数:plot(insert_graph_name, variable_name);。这是一个通用格式,用户需要将“insert_graph_name”替换为实际图表名称,并将“variable_name”替换为要显示的参数。

软件支持
库描述
该库包含 Buzzer Click 驱动程序的 API。
关键功能:
buzzer_play_sound
- 此函数在蜂鸣器上播放声音。
开源
代码示例
完整的应用程序代码和一个现成的项目可以通过NECTO Studio包管理器直接安装到NECTO Studio。 应用程序代码也可以在MIKROE的GitHub账户中找到。
/*!
* @file main.c
* @brief Buzzer Click example
*
* # Description
* This example demonstrates the use of Buzzer click board by playing
* the Imperial March melody on the buzzer.
*
* The demo application is composed of two sections :
*
* ## Application Init
* Initializes the driver and logger.
*
* ## Application Task
* Plays the Imperial March melody. Also logs an appropriate message on the USB UART.
*
* @note
* The minimal PWM Clock frequency required for this example is the frequency of tone C6 - 1047 Hz.
* So, in order to run this example and play all tones correctly, the user will need to decrease
* the MCU's main clock frequency in MCU Settings for the certain architectures
* in order to get the required PWM clock frequency.
*
* @author Stefan Filipovic
*
*/
#include "board.h"
#include "log.h"
#include "buzzer.h"
static buzzer_t buzzer;
static log_t logger;
/**
* @brief Buzzer imperial march function.
* @details This function plays the Imperial March melody on the buzzer
* at the selected volume level.
* @param[in] volume : Buzz sound level. ( min = 1, max = 100 )
* @return None.
* @note None.
*/
static void buzzer_imperial_march ( uint8_t volume );
void application_init ( void )
{
log_cfg_t log_cfg; /**< Logger config object. */
buzzer_cfg_t buzzer_cfg; /**< Click config object. */
/**
* Logger initialization.
* Default baud rate: 115200
* Default log level: LOG_LEVEL_DEBUG
* @note If USB_UART_RX and USB_UART_TX
* are defined as HAL_PIN_NC, you will
* need to define them manually for log to work.
* See @b LOG_MAP_USB_UART macro definition for detailed explanation.
*/
LOG_MAP_USB_UART( log_cfg );
log_init( &logger, &log_cfg );
log_info( &logger, " Application Init " );
// Click initialization.
buzzer_cfg_setup( &buzzer_cfg );
BUZZER_MAP_MIKROBUS( buzzer_cfg, MIKROBUS_1 );
if ( PWM_ERROR == buzzer_init( &buzzer, &buzzer_cfg ) )
{
log_error( &logger, " Communication init." );
for ( ; ; );
}
log_info( &logger, " Application Task " );
}
void application_task ( void )
{
log_printf( &logger, " Playing the Imperial March melody...\r\n" );
buzzer_imperial_march( BUZZER_VOLUME_MAX );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
}
int main ( void )
{
/* Do not remove this line or clock might not be set correctly. */
#ifdef PREINIT_SUPPORTED
preinit();
#endif
application_init( );
for ( ; ; )
{
application_task( );
}
return 0;
}
static void buzzer_imperial_march ( uint8_t volume )
{
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_HALF );
Delay_ms ( BUZZER_NOTE_LEN_HALF );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_HALF );
Delay_ms ( BUZZER_NOTE_LEN_HALF );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_G7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Gb7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F7, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Bb6, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Eb7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_D7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Db7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_B6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_HALF );
Delay_ms ( BUZZER_NOTE_LEN_HALF );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_G7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Gb7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F7, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Bb6, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Eb7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_D7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Db7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_B6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_HALF );
Delay_ms ( BUZZER_NOTE_LEN_HALF );
}
// ------------------------------------------------------------------------ END