Beginner
10 min

Experience sound like never before with VS1053 and PIC32MZ2048EFM100

Unleash your soundtrack: Your ultimate MP3 solution!

MP3 Click with Curiosity PIC32 MZ EF

Published Nov 02, 2023

Click board™

MP3 Click

Dev. board

Curiosity PIC32 MZ EF

Compiler

NECTO Studio

MCU

PIC32MZ2048EFM100

Say goodbye to format compatibility issues and focus on what matters most – enjoying your favorite tunes, no matter the file type

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Hardware Overview

How does it work?

MP3 Click is based on the VS1053, an Ogg Vorbis, MP3, AAC, WMA, FLAC, and MIDI audio codec chip from VLSI Solution. It is a versatile MP3 decoder/encoder chip that belongs to VLSI Solution's extensive audio processor family and can decode even newer AAC files. It can decode MPEG 1 and MPEG 2 audio layer III (CBR+VBR+ABR) as parts of the MP3 format, MP1, and MP2, MPEG 4, WAV, General MIDI, and FLAC lossless audio with software plugins up to 24bits and 48KHz. The stereo earphone driver can drive a 30Ω load and has zero-cross detection for smooth volume change. The streaming support for MP3 and WAV, EarSpeaker spatial processing, bass, and treble controls are also included. The VS1053 can encode three different formats from a microphone connector in mono or stereo. Those

formats are lossless 16-bit PCM, IMA ADPSM, and a highly compressed, high-quality Ogg Vorbis with a software plugin. Users can easily implement microcontroller software to read MP3 files chunk by chunk and send them the same way to the host MCU. The MP3 Click receives its input bitstream through a serial input bus, which it listens to as a system peripheral. The input stream is decoded and passed through a digital volume control to an 18-bit oversampling, multi-bit, sigma-delta DAC. The decoding is controlled via a serial control bus. In addition to the basic decoding, adding application-specific features, like DSP effects, to the user RAM is possible. The MP3 Click uses an SPI serial interface to communicate with the host MCU. The SPI is used for both the chip's serial data interface (SDI) and serial control interface

(SCI). The DCS (data chip select) pin forces the serial interface into Standby mode while the chip is activated with a low logic state. In addition, the codec chip can be reset over the RST pin. The data request pin (DREQ) signals if VS1503's 2048-byte FIFO can receive data. It may turn LOW or HIGH anytime, even during a byte transmission. It should be only used to decide whether to send more bytes, while the transmission that has already started doesn't have to be aborted. This Click board™ can be operated only with a 3.3V logic voltage level. The board must perform appropriate logic voltage level conversion before using MCUs with different logic levels. Also, it comes equipped with a library containing functions and an example code that can be used as a reference for further development.

MP3 Click hardware overview image

Features overview

Development board

Curiosity PIC32 MZ EF development board is a fully integrated 32-bit development platform featuring the high-performance PIC32MZ EF Series (PIC32MZ2048EFM) that has a 2MB Flash, 512KB RAM, integrated FPU, Crypto accelerator, and excellent connectivity options. It includes an integrated programmer and debugger, requiring no additional hardware. Users can expand

functionality through MIKROE mikroBUS™ Click™ adapter boards, add Ethernet connectivity with the Microchip PHY daughter board, add WiFi connectivity capability using the Microchip expansions boards, and add audio input and output capability with Microchip audio daughter boards. These boards are fully integrated into PIC32’s powerful software framework, MPLAB Harmony,

which provides a flexible and modular interface to application development a rich set of inter-operable software stacks (TCP-IP, USB), and easy-to-use features. The Curiosity PIC32 MZ EF development board offers expansion capabilities making it an excellent choice for a rapid prototyping board in Connectivity, IOT, and general-purpose applications.

Curiosity PIC32MZ EF double side image

Microcontroller Overview

MCU Card / MCU

default

Architecture

PIC32

MCU Memory (KB)

2048

Silicon Vendor

Microchip

Pin count

100

RAM (Bytes)

524288

You complete me!

Accessories

These standard small stereo earphones offer a high-quality listening experience with their top-notch stereo cable and connector. Designed for universal compatibility, they effortlessly connect to all MIKROE mikromedia and multimedia boards, making them an ideal choice for your electronic projects. With a rated power of 100mW, the earphones provide crisp audio across a broad frequency range from 20Hz to 20kHz. They boast a sensitivity of 100 ± 5dB and an impedance of 32Ω ± 15%, ensuring optimal sound quality. The Φ15mm speaker delivers clear and immersive audio. Cost-effective and versatile, these earphones are perfect for testing your prototype devices, offering an affordable and reliable audio solution to complement your projects.

MP3 Click accessories image

Used MCU Pins

mikroBUS™ mapper

Data Request
RPB4
AN
Reset
RA9
RST
SPI Chip Select
RPD4
CS
SPI Clock
RPD1
SCK
SPI Data OUT
RPD14
MISO
SPI Data IN
RPD3
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
NC
NC
PWM
Data Chip Select
RF13
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
NC
NC
5V
Ground
GND
GND
1

Take a closer look

Click board™ Schematic

MP3 Click Schematic schematic

Step by step

Project assembly

Curiosity PIC32MZ EF front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Curiosity PIC32 MZ EF as your development board.

Curiosity PIC32MZ EF front image hardware assembly
GNSS2 Click front image hardware assembly
Prog-cut hardware assembly
GNSS2 Click complete accessories setup image hardware assembly
Board mapper by product7 hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Curiosity PIC32 MZ EF MCU Step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output

1. Application Output - In Debug mode, the 'Application Output' window enables real-time data monitoring, offering direct insight into execution results. Ensure proper data display by configuring the environment correctly using the provided tutorial.

2. UART Terminal - Use the UART Terminal to monitor data transmission via a USB to UART converter, allowing direct communication between the Click board™ and your development system. Configure the baud rate and other serial settings according to your project's requirements to ensure proper functionality. For step-by-step setup instructions, refer to the provided tutorial.

3. Plot Output - The Plot feature offers a powerful way to visualize real-time sensor data, enabling trend analysis, debugging, and comparison of multiple data points. To set it up correctly, follow the provided tutorial, which includes a step-by-step example of using the Plot feature to display Click board™ readings. To use the Plot feature in your code, use the function: plot(*insert_graph_name*, variable_name);. This is a general format, and it is up to the user to replace 'insert_graph_name' with the actual graph name and 'variable_name' with the parameter to be displayed.

Software Support

Library Description

This library contains API for MP3 Click driver.

Key functions:

  • mp3_cmd_write - This function writes one byte (command) to MP3 audio decoder

  • mp3_data_write - This function writes one byte ( data ) to MP3 audio decoder

  • mp3_data_write_32 - This function Write 32 bytes ( data ) to MP3 audio decoder

Open Source

Code example

The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.

/*!
 * \file 
 * \brief Mp3 Click example
 * 
 * # Description
 * This app demonstrates the use of MP3 Click by playing the specified sound
 * from the mp3_resources.h file.
 *
 * The demo application is composed of two sections :
 * 
 * ## Application Init 
 * Initializes the driver and performs the default Click configuration.
 * 
 * ## Application Task  
 * Playing the specified sound form the mp3_resources.h file.
 * 
 * \author MikroE Team
 *
 */

#include "board.h"
#include "log.h"
#include "mp3.h"
#include "mp3_resources.h"

static mp3_t mp3;
static log_t logger;

void application_init ( void )
{
    log_cfg_t log_cfg;
    mp3_cfg_t cfg;

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, " Application Init " );

    // Click initialization.
    mp3_cfg_setup( &cfg );
    MP3_MAP_MIKROBUS( cfg, MIKROBUS_1 );
    mp3_init( &mp3, &cfg );

    mp3_reset( &mp3 );

    mp3_cmd_write( &mp3, MP3_MODE_ADDR, 0x0800 );
    mp3_cmd_write( &mp3, MP3_BASS_ADDR, 0x7A00 );
    mp3_cmd_write( &mp3, MP3_CLOCKF_ADDR, 0x2000 );

    // MP3 set volume, maximum volume is 0x00 and total silence is 0xFE.
    mp3_set_volume( &mp3, 0x2F, 0x2F );
    Delay_ms ( 1000 );

    log_info( &logger, " Application Task " );
}

void application_task ( void )
{   
    uint32_t file_size = sizeof ( gandalf_sax_mp3_compressed );
    uint32_t file_pos = 0;
    uint8_t data_buf[ 32 ] = { 0 };

    log_printf( &logger, " Playing audio..." );
    for ( file_pos = 0; ( file_pos + 32 ) <= file_size; file_pos += 32 )
    {
        memcpy ( data_buf, &gandalf_sax_mp3_compressed[ file_pos ], 32 );
        while ( MP3_OK != mp3_data_write_32( &mp3, data_buf ) );
    }

    for ( ; file_pos < file_size; file_pos++ )
    {
        while ( MP3_OK != mp3_data_write( &mp3, gandalf_sax_mp3_compressed[ file_pos ] ) );
    }
    log_printf( &logger, "Done\r\n\n" );
}

int main ( void ) 
{
    /* Do not remove this line or clock might not be set correctly. */
    #ifdef PREINIT_SUPPORTED
    preinit();
    #endif
    
    application_init( );
    
    for ( ; ; ) 
    {
        application_task( );
    }

    return 0;
}


// ------------------------------------------------------------------------ END

Additional Support

Resources

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