Generate audible alerts for security systems or sound signals for notifications or reminders in various projects
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Hardware Overview
How does it work?
Buzzer Click is based on the CPT-7502-65-SMT-TR, a piezoelectric buzzer transducer from CUI Devices designed for efficient and reliable sound output in a surface-mount form factor. The buzzer has a compact square shape with dimensions of 7.5x7.5x2mm and offers a sound pressure level of 65dB, ensuring clear and noticeable sound in various applications. It is externally driven, meaning it requires an external circuit for activation, which is placed on this board. It consumes a low current of only 1mA, making it suitable for battery-powered devices. This Click board™ is designed in a unique format supporting the newly introduced MIKROE feature called "Click
Snap." Unlike the standardized version of Click boards, this feature allows the main sensor area to become movable by breaking the PCB, opening up many new possibilities for implementation. Thanks to the Snap feature, the CPT-7502-65-SMT-TR can operate autonomously by accessing its signals directly on the pins marked 1-8. Additionally, the Snap part includes a specified and fixed screw hole position, enabling users to secure the Snap board in their desired location. This Click board™ uses an N-channel MOSFET to control the buzzer via a PWM signal, allowing for precise modulation of the sound's frequency and intensity. When the PWM signal is applied, the MOSFET enables the flow of
current through the piezoelectric buzzer, activating it and producing sound. This setup provides flexibility in controlling the buzzer's output, making it a versatile solution for sound signaling in various electronic projects. This Click board™ can operate with either 3.3V or 5V logic voltage levels selected via the VCC SEL jumper. This way, both 3.3V and 5V capable MCUs can use the communication lines properly. Also, this Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used as a reference for further development.
Features overview
Development board
Nucleo-64 with STM32F446RE MCU offers a cost-effective and adaptable platform for developers to explore new ideas and prototype their designs. This board harnesses the versatility of the STM32 microcontroller, enabling users to select the optimal balance of performance and power consumption for their projects. It accommodates the STM32 microcontroller in the LQFP64 package and includes essential components such as a user LED, which doubles as an ARDUINO® signal, alongside user and reset push-buttons, and a 32.768kHz crystal oscillator for precise timing operations. Designed with expansion and flexibility in mind, the Nucleo-64 board features an ARDUINO® Uno V3 expansion connector and ST morpho extension pin
headers, granting complete access to the STM32's I/Os for comprehensive project integration. Power supply options are adaptable, supporting ST-LINK USB VBUS or external power sources, ensuring adaptability in various development environments. The board also has an on-board ST-LINK debugger/programmer with USB re-enumeration capability, simplifying the programming and debugging process. Moreover, the board is designed to simplify advanced development with its external SMPS for efficient Vcore logic supply, support for USB Device full speed or USB SNK/UFP full speed, and built-in cryptographic features, enhancing both the power efficiency and security of projects. Additional connectivity is
provided through dedicated connectors for external SMPS experimentation, a USB connector for the ST-LINK, and a MIPI® debug connector, expanding the possibilities for hardware interfacing and experimentation. Developers will find extensive support through comprehensive free software libraries and examples, courtesy of the STM32Cube MCU Package. This, combined with compatibility with a wide array of Integrated Development Environments (IDEs), including IAR Embedded Workbench®, MDK-ARM, and STM32CubeIDE, ensures a smooth and efficient development experience, allowing users to fully leverage the capabilities of the Nucleo-64 board in their projects.
Microcontroller Overview
MCU Card / MCU
Architecture
ARM Cortex-M4
MCU Memory (KB)
512
Silicon Vendor
STMicroelectronics
Pin count
64
RAM (Bytes)
131072
You complete me!
Accessories
Click Shield for Nucleo-64 comes equipped with two proprietary mikroBUS™ sockets, allowing all the Click board™ devices to be interfaced with the STM32 Nucleo-64 board with no effort. This way, Mikroe allows its users to add any functionality from our ever-growing range of Click boards™, such as WiFi, GSM, GPS, Bluetooth, ZigBee, environmental sensors, LEDs, speech recognition, motor control, movement sensors, and many more. More than 1537 Click boards™, which can be stacked and integrated, are at your disposal. The STM32 Nucleo-64 boards are based on the microcontrollers in 64-pin packages, a 32-bit MCU with an ARM Cortex M4 processor operating at 84MHz, 512Kb Flash, and 96KB SRAM, divided into two regions where the top section represents the ST-Link/V2 debugger and programmer while the bottom section of the board is an actual development board. These boards are controlled and powered conveniently through a USB connection to program and efficiently debug the Nucleo-64 board out of the box, with an additional USB cable connected to the USB mini port on the board. Most of the STM32 microcontroller pins are brought to the IO pins on the left and right edge of the board, which are then connected to two existing mikroBUS™ sockets. This Click Shield also has several switches that perform functions such as selecting the logic levels of analog signals on mikroBUS™ sockets and selecting logic voltage levels of the mikroBUS™ sockets themselves. Besides, the user is offered the possibility of using any Click board™ with the help of existing bidirectional level-shifting voltage translators, regardless of whether the Click board™ operates at a 3.3V or 5V logic voltage level. Once you connect the STM32 Nucleo-64 board with our Click Shield for Nucleo-64, you can access hundreds of Click boards™, working with 3.3V or 5V logic voltage levels.
Used MCU Pins
mikroBUS™ mapper
Take a closer look
Schematic
Step by step
Project assembly
Track your results in real time
Application Output via Debug Mode
1. Once the code example is loaded, pressing the "DEBUG" button initiates the build process, programs it on the created setup, and enters Debug mode.
2. After the programming is completed, a header with buttons for various actions within the IDE becomes visible. Clicking the green "PLAY" button starts reading the results achieved with the Click board™. The achieved results are displayed in the Application Output tab.
Software Support
Library Description
This library contains API for Buzzer Click driver.
Key functions:
buzzer_play_sound
- This function plays sound on the buzzer.
Open Source
Code example
This example can be found in NECTO Studio. Feel free to download the code, or you can copy the code below.
/*!
* @file main.c
* @brief Buzzer Click example
*
* # Description
* This example demonstrates the use of Buzzer click board by playing
* the Imperial March melody on the buzzer.
*
* The demo application is composed of two sections :
*
* ## Application Init
* Initializes the driver and logger.
*
* ## Application Task
* Plays the Imperial March melody. Also logs an appropriate message on the USB UART.
*
* @note
* The minimal PWM Clock frequency required for this example is the frequency of tone C6 - 1047 Hz.
* So, in order to run this example and play all tones correctly, the user will need to decrease
* the MCU's main clock frequency in MCU Settings for the certain architectures
* in order to get the required PWM clock frequency.
*
* @author Stefan Filipovic
*
*/
#include "board.h"
#include "log.h"
#include "buzzer.h"
static buzzer_t buzzer;
static log_t logger;
/**
* @brief Buzzer imperial march function.
* @details This function plays the Imperial March melody on the buzzer
* at the selected volume level.
* @param[in] volume : Buzz sound level. ( min = 1, max = 100 )
* @return None.
* @note None.
*/
static void buzzer_imperial_march ( uint8_t volume );
void application_init ( void )
{
log_cfg_t log_cfg; /**< Logger config object. */
buzzer_cfg_t buzzer_cfg; /**< Click config object. */
/**
* Logger initialization.
* Default baud rate: 115200
* Default log level: LOG_LEVEL_DEBUG
* @note If USB_UART_RX and USB_UART_TX
* are defined as HAL_PIN_NC, you will
* need to define them manually for log to work.
* See @b LOG_MAP_USB_UART macro definition for detailed explanation.
*/
LOG_MAP_USB_UART( log_cfg );
log_init( &logger, &log_cfg );
log_info( &logger, " Application Init " );
// Click initialization.
buzzer_cfg_setup( &buzzer_cfg );
BUZZER_MAP_MIKROBUS( buzzer_cfg, MIKROBUS_1 );
if ( PWM_ERROR == buzzer_init( &buzzer, &buzzer_cfg ) )
{
log_error( &logger, " Communication init." );
for ( ; ; );
}
log_info( &logger, " Application Task " );
}
void application_task ( void )
{
log_printf( &logger, " Playing the Imperial March melody...\r\n" );
buzzer_imperial_march( BUZZER_VOLUME_MAX );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
}
int main ( void )
{
/* Do not remove this line or clock might not be set correctly. */
#ifdef PREINIT_SUPPORTED
preinit();
#endif
application_init( );
for ( ; ; )
{
application_task( );
}
return 0;
}
static void buzzer_imperial_march ( uint8_t volume )
{
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_HALF );
Delay_ms ( BUZZER_NOTE_LEN_HALF );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_HALF );
Delay_ms ( BUZZER_NOTE_LEN_HALF );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_G7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Gb7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F7, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Bb6, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Eb7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_D7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Db7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_B6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_HALF );
Delay_ms ( BUZZER_NOTE_LEN_HALF );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_G7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Gb7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F7, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Bb6, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Eb7, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_D7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Db7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_B6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_HALF );
Delay_ms ( BUZZER_NOTE_LEN_HALF );
}
// ------------------------------------------------------------------------ END