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使用PIC32MZ2048EFH100和PAM8904为各种事件或警报创建通知系统

引起注意的警报:重新定义信号的下一代蜂鸣器

BUZZ 3 Click with Flip&Click PIC32MZ

已发布 6月 24, 2024

点击板

BUZZ 3 Click

开发板

Flip&Click PIC32MZ

编译器

NECTO Studio

微控制器单元

PIC32MZ2048EFH100

踏入音频信号的未来,体验新一代蜂鸣器在各行各业和各种环境中的变革性影响。

A

A

硬件概览

它是如何工作的?

Buzz 3 Click 基于Diodes Incorporated的PAM8904,这是一款带集成多模式电荷泵升压转换器的压电发声器驱动器。PAM8904是一种开关驱动器,具有多模式电荷泵,用于压电发声器。PAM8904以固定频率1MHz工作,可以驱动高达15nF的发声器负载,提供9V输出,并具有最小的组件占用空间。为了调整压电发声器的音量,电荷泵可以在1x、2x或3x模式下工作。它具有热关断、过流和过压保护、欠压锁定等功能,提供小的浪涌电流、低EMI和高效率。发声器驱动器通过采用内置自动关断和唤醒功能,有助于保持低电流消耗和延长电池寿命。例如,在1x模式下,输入电压为3V、输入

频率为4kHz、驱动15nF压电发声器时,活动电流消耗仅为300µA。在关断模式下,静态电流小于1µA。电荷泵模式引脚EN1和EN2用于将电荷泵设置为1xVDD、2xVDD、3xVDD模式,或者用于将PAM8904置于强制低电流关断模式。当一个或两个EN引脚被拉高时,设备进入正常操作模式。一旦PAM8904检测到DIN引脚上有有效信号,电荷泵将启动并在VOUT引脚上提供所需电压,标记为VO1和VO2的输出驱动线将在270μs至350μs之间的时间内变为活动状态,具体取决于所选模式。如果DIN线上的有效信号消失,PAM8904将检测到该消失,然后等待42ms以确保其消失。如果即使在此期间

后,DIN线上仍没有有效信号,PAM8904将切换到低电流待机模式。Buzz 3 Click通过连接到mikroBUS™插座的RST、AN和PWM引脚(标记为EN1、EN2和DIN)的多个GPIO引脚与MCU建立通信。此外,还有一个标记为INT BUZZ的跳线设置,用于在单端和差分负载配置之间选择,以及驱动板载压电发声器或外部连接的压电发声器。此Click板™可以通过VCC SEL跳线选择3.3V或5V逻辑电压等级。这样,3.3V和5V能力的MCU都可以正确使用通信线。此外,该Click板™配备了一个包含易于使用功能和示例代码的库,可用作进一步开发的参考。

BUZZ 3 Click hardware overview image

功能概述

开发板

Flip&Click PIC32MZ 是一款紧凑型开发板,设计为一套完整的解决方案,它将 Click 板™的灵活性带给您喜爱的微控制器,使其成为实现您想法的完美入门套件。它配备了一款板载 32 位 PIC32MZ 微控制器,Microchip 的 PIC32MZ2048EFH100,四个 mikroBUS™ 插槽用于 Click 板™连接,两个 USB 连接器,LED 指示灯,按钮,调试器/程序员连接器,以及两个与 Arduino-UNO 引脚兼容的头部。得益于创

新的制造技术,它允许您快速构建具有独特功能和特性的小工具。Flip&Click PIC32MZ 开发套件的每个部分都包含了使同一板块运行最高效的必要组件。此外,还可以选择 Flip&Click PIC32MZ 的编程方式,使用 chipKIT 引导程序(Arduino 风格的开发环境)或我们的 USB HID 引导程序,使用 mikroC、mikroBasic 和 mikroPascal for PIC32。该套件包括一个通过 USB 类型-C(USB-C)连接器的干净且调

节过的电源供应模块。所有 mikroBUS™ 本身支持的 通信方法都在这块板上,包括已经建立良好的 mikroBUS™ 插槽、用户可配置的按钮和 LED 指示灯。Flip&Click PIC32MZ 开发套件允许您在几分钟内创建新的应用程序。它由 Mikroe 软件工具原生支持,得益于大量不同的 Click 板™(超过一千块板),其数量每天都在增长,它涵盖了原型制作的许多方面。

Flip&Click PIC32MZ double image

微控制器概述 

MCU卡片 / MCU

default

建筑

PIC32

MCU 内存 (KB)

2048

硅供应商

Microchip

引脚数

100

RAM (字节)

524288

使用的MCU引脚

mikroBUS™映射器

Charge Pump Mode Pin 1
RB11
AN
Charge Pump Mode Pin 2
RE2
RST
NC
NC
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
PWM Signal
RC14
PWM
NC
NC
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
Power Supply
5V
5V
Ground
GND
GND
1

“仔细看看!”

Click board™ 原理图

BUZZ 3 Click Schematic schematic

一步一步来

项目组装

Flip&Click PIC32MZ front image hardware assembly

从选择您的开发板和Click板™开始。以Flip&Click PIC32MZ作为您的开发板开始。

Flip&Click PIC32MZ front image hardware assembly
GNSS2 Click front image hardware assembly
Prog-cut hardware assembly
GNSS2 Click complete accessories setup image hardware assembly
Board mapper by product7 hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Flip&Click PIC32MZ MCU step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

软件支持

库描述

该库包含 Buzz 3 Click 驱动程序的 API。

关键功能:

  • buzz3_pwm_start - 此功能启动PWM模块输出

  • buzz3_set_gain_operating_mode - 此功能设置Buzz 3 Click上带有集成升压转换器的PAM8904压电发声器驱动器的增益操作模式

  • buzz3_play_sound - 此功能在蜂鸣器上播放声音

开源

代码示例

完整的应用程序代码和一个现成的项目可以通过NECTO Studio包管理器直接安装到NECTO Studio 应用程序代码也可以在MIKROE的GitHub账户中找到。

/*!
 * @file main.c
 * @brief Buzz3 Click example
 *
 * # Description
 * This example demonstrates the use of Buzz 3 Click boards with PAM8904 for play the Imperial March. 
 * PAM8904 is piezo-sounder driver with an integrated Multi-Mode charge pump boost converter from Diodes Incorporated. 
 *
 * The demo application is composed of two sections :
 *
 * ## Application Init
 * Initializes GPIO, set AN and RST pin as outputs, begins to write a log. 
 * Initialization driver enables - GPIO and configures the appropriate MCU pin for 
 * sound generation, also write log.
 *
 * ## Application Task
 * Plays the Imperial March melody. Also logs an appropriate message on the USB UART.
 *
 * Additional Functions :
 * - void buzz3_melody( void ) - This function plays the Imperial March melody.
 * 
 * @note
 * The minimal PWM Clock frequency required for this example is the frequency of tone C6 - 1047 Hz. 
 * So, in order to run this example and play all tones correctly, the user will need to decrease 
 * the MCU's main clock frequency in MCU Settings for the certain architectures
 * in order to get the required PWM clock frequency.
 *
 * @author Jelena Milosavljevic
 *
 */

#include "board.h"
#include "log.h"
#include "buzz3.h"

#define W 4*Q         // Whole 4/4 - 4 Beats
#define H 2*Q         // Half 2/4 - 2 Beats 
#define Q 250         // Quarter 1/4 - 1 Beat
#define E Q/2         // Eighth 1/8 - 1/2 Beat
#define S Q/4         // Sixteenth 1/16 - 1/4 Beat
                      

static buzz3_t buzz3;
static log_t logger;

void buzz3_melody ( void ) {
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms ( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, H );
    Delay_ms ( 1 + H );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F7, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms ( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, H );
    Delay_ms ( 1 + H );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab7, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_G7, S );
    Delay_ms ( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Gb7, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F7, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Bb6, E );
    Delay_ms ( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Eb7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_D7, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Db7, S );
    Delay_ms ( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_B6, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E );
    Delay_ms ( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, S );
    Delay_ms ( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, H );
    Delay_ms ( 1 + H );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab7, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_G7, S );
    Delay_ms ( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Gb7, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F7, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Bb6, E );
    Delay_ms ( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Eb7, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_D7, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Db7, S );
    Delay_ms ( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_B6, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E );
    Delay_ms ( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms ( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms ( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms ( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms ( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, H );
    Delay_ms ( 1 + H );
}

void application_init ( void ) 
{
    log_cfg_t log_cfg;          /**< Logger config object. */
    buzz3_cfg_t buzz3_cfg;      /**< Click config object. */

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, " Application Init " );

    // Click initialization.

    buzz3_cfg_setup( &buzz3_cfg );
    BUZZ3_MAP_MIKROBUS( buzz3_cfg, MIKROBUS_1 );
    err_t init_flag  = buzz3_init( &buzz3, &buzz3_cfg );
    if ( PWM_ERROR == init_flag ) 
    {
        log_error( &logger, " Application Init Error. " );
        log_info( &logger, " Please, run program again... " );

        for ( ; ; );
    }

    buzz3_default_cfg ( &buzz3 );
    buzz3_set_duty_cycle ( &buzz3, 0.0 );
    log_printf( &logger, "---------------------\r\n" );
    log_printf( &logger, " Set the gain to x1  \r\n" );
    log_printf( &logger, "---------------------\r\n" );
    Delay_ms ( 100 );
    buzz3_pwm_start( &buzz3 );
    buzz3_set_gain_operating_mode( &buzz3, BUZZ3_OP_MODE_GAIN_x1 );

    log_info( &logger, " Application Task " );
}

void application_task ( void ) 
{
    log_printf( &logger, "   Play the music    \r\n" );
    buzz3_melody( );
    log_printf( &logger, "---------------------\r\n" );
    Delay_ms ( 1000 );
}

int main ( void ) 
{
    /* Do not remove this line or clock might not be set correctly. */
    #ifdef PREINIT_SUPPORTED
    preinit();
    #endif
    
    application_init( );
    
    for ( ; ; ) 
    {
        application_task( );
    }

    return 0;
}

// ------------------------------------------------------------------------ END

额外支持

资源

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