Intermediate
30 min

Add interactive sound elements to various projects using PIC32MZ2048EFH100 and CMT-8540S-SMT

Blasting through noise: The resonant power of modern buzzers

BUZZ 2 Click with Flip&Click PIC32MZ

Published Oct 23, 2023

Click board™

BUZZ 2 Click

Dev. board

Flip&Click PIC32MZ

Compiler

NECTO Studio

MCU

PIC32MZ2048EFH100

Discover how our buzzer solution can revolutionize your daily life, from enhancing home security to streamlining industrial processes

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Hardware Overview

How does it work?

BUZZ 2 Click is based on the CMT-8540S-SMT, a magnetic buzzer transducer from CUI Devices. The buzzer's resonant frequency is 4kHz. The click is designed to run on either a 3.3V or 5V power supply. The PWM pin on the mikroBUS™ line controls the CMT-8540S-SMT magnetic buzzer. You can create different sound patterns using

the Sound library supported in our compilers or utilize the microcontroller's internal PWM module to create the signal for the buzzer. Signal frequency determines the sound pitch, and the duty cycle determines the amplitude (sound volume). This Click board™ can operate with either 3.3V or 5V logic voltage levels selected via the

VCCIO SEL jumper. This way, both 3.3V and 5V capable MCUs can use the communication lines properly. Also, this Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used as a reference for further development.

BUZZ 2 Click top side image
BUZZ 2 Click bottom side image

Features overview

Development board

Flip&Click PIC32MZ is a compact development board designed as a complete solution that brings the flexibility of add-on Click boards™ to your favorite microcontroller, making it a perfect starter kit for implementing your ideas. It comes with an onboard 32-bit PIC32MZ microcontroller, the PIC32MZ2048EFH100 from Microchip, four mikroBUS™ sockets for Click board™ connectivity, two USB connectors, LED indicators, buttons, debugger/programmer connectors, and two headers compatible with Arduino-UNO pinout. Thanks to innovative manufacturing technology,

it allows you to build gadgets with unique functionalities and features quickly. Each part of the Flip&Click PIC32MZ development kit contains the components necessary for the most efficient operation of the same board. In addition, there is the possibility of choosing the Flip&Click PIC32MZ programming method, using the chipKIT bootloader (Arduino-style development environment) or our USB HID bootloader using mikroC, mikroBasic, and mikroPascal for PIC32. This kit includes a clean and regulated power supply block through the USB Type-C (USB-C) connector. All communication

methods that mikroBUS™ itself supports are on this board, including the well-established mikroBUS™ socket, user-configurable buttons, and LED indicators. Flip&Click PIC32MZ development kit allows you to create a new application in minutes. Natively supported by Mikroe software tools, it covers many aspects of prototyping thanks to a considerable number of different Click boards™ (over a thousand boards), the number of which is growing every day.

Flip&Click PIC32MZ double image

Microcontroller Overview

MCU Card / MCU

default

Architecture

PIC32

MCU Memory (KB)

2048

Silicon Vendor

Microchip

Pin count

100

RAM (Bytes)

524288

Used MCU Pins

mikroBUS™ mapper

NC
NC
AN
NC
NC
RST
NC
NC
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
PWM Buzzer Control
RC14
PWM
NC
NC
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
Power Supply
5V
5V
Ground
GND
GND
1

Take a closer look

Click board™ Schematic

BUZZ 2 Click Schematic schematic

Step by step

Project assembly

Flip&Click PIC32MZ front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Flip&Click PIC32MZ as your development board.

Flip&Click PIC32MZ front image hardware assembly
GNSS2 Click front image hardware assembly
Prog-cut hardware assembly
Flip&Click PIC32MZ MB1 Access - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Flip&Click PIC32MZ MCU step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output

1. Application Output - In Debug mode, the 'Application Output' window enables real-time data monitoring, offering direct insight into execution results. Ensure proper data display by configuring the environment correctly using the provided tutorial.

2. UART Terminal - Use the UART Terminal to monitor data transmission via a USB to UART converter, allowing direct communication between the Click board™ and your development system. Configure the baud rate and other serial settings according to your project's requirements to ensure proper functionality. For step-by-step setup instructions, refer to the provided tutorial.

3. Plot Output - The Plot feature offers a powerful way to visualize real-time sensor data, enabling trend analysis, debugging, and comparison of multiple data points. To set it up correctly, follow the provided tutorial, which includes a step-by-step example of using the Plot feature to display Click board™ readings. To use the Plot feature in your code, use the function: plot(*insert_graph_name*, variable_name);. This is a general format, and it is up to the user to replace 'insert_graph_name' with the actual graph name and 'variable_name' with the parameter to be displayed.

Software Support

Library Description

This library contains API for BUZZ 2 Click driver.

Key functions:

  • buzz2_set_duty_cycle - BUZZ 2 sets PWM duty cycle

  • buzz2_play_sound - Play sound function

  • buzz2_pwm_start - BUZZ 2 start PWM module

Open Source

Code example

The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.

/*!
 * @file main.c
 * @brief Buzz2 Click example
 *
 * # Description
 * This example demonstrates the use of Buzz 2 click boards.
 *
 * The demo application is composed of two sections :
 *
 * ## Application Init
 * Initializes the driver and logger.
 *
 * ## Application Task
 * Plays the Imperial March melody. Also logs an appropriate message on the USB UART.
 *
 * @note
 * The minimal PWM Clock frequency required for this example is the frequency of tone C6 - 1047 Hz. 
 * So, in order to run this example and play all tones correctly, the user will need to decrease 
 * the MCU's main clock frequency in MCU Settings for the certain architectures
 * in order to get the required PWM clock frequency.
 * 
 * @author Jelena Milosavljevic
 *
 */

#include "board.h"
#include "log.h"
#include "buzz2.h"

#define W 4*Q // Whole 4/4 - 4 Beats
#define H 2*Q // Half 2/4 - 2 Beats 
#define Q 250 // Quarter 1/4 - 1 Beat
#define E Q/2 // Eighth 1/8 - 1/2 Beat
#define S Q/4 // Sixteenth 1/16 - 1/4 Beat

#define VOLUME 100 // goes up to 1000

static buzz2_t buzz2;
static log_t logger;

static void imperial_march( ) 
{
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, H );
    Delay_ms ( 1 + H );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, H );
    Delay_ms ( 1 + H );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_G7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Gb7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F7, VOLUME, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Bb6, VOLUME, E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Eb7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_D7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Db7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_B6, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, H );
    Delay_ms ( 1 + H );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_G7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Gb7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F7, VOLUME, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Bb6, VOLUME, E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Eb7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_D7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Db7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_B6, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, H );
    Delay_ms ( 1 + H );
}

void application_init ( void ) {
    log_cfg_t log_cfg;  /**< Logger config object. */
    buzz2_cfg_t buzz2_cfg;  /**< Click config object. */

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, " Application Init " );

    // Click initialization.

    buzz2_cfg_setup( &buzz2_cfg );
    BUZZ2_MAP_MIKROBUS( buzz2_cfg, MIKROBUS_1 );
    err_t init_flag  = buzz2_init( &buzz2, &buzz2_cfg );
    if ( init_flag == PWM_ERROR ) {
        log_error( &logger, " Application Init Error. " );
        log_info( &logger, " Please, run program again... " );

        for ( ; ; );
    }

    buzz2_set_duty_cycle ( &buzz2, 0.0 );
    buzz2_pwm_start( &buzz2 );
    Delay_ms ( 100 );

    log_info( &logger, " Application Task " );
}

void application_task ( void )
{
    log_printf( &logger, "Playing the Imperial March melody ...\r\n" );
    imperial_march( ); 
    // 10 seconds delay
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
}

int main ( void ) 
{
    /* Do not remove this line or clock might not be set correctly. */
    #ifdef PREINIT_SUPPORTED
    preinit();
    #endif
    
    application_init( );
    
    for ( ; ; ) 
    {
        application_task( );
    }

    return 0;
}

// ------------------------------------------------------------------------ END

Additional Support

Resources

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