Record and play high-quality audio with ease, perfect for alarms, voice prompts, and automated announcements
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Hardware Overview
How does it work?
Rec&Play 2 Click is based on the ISD1616B, a single-message voice record and playback IC from Nuvoton designed for voice recording and playback applications. This highly integrated solution includes all the necessary components to deliver superior audio recording and playback functionality. It features an on-chip oscillator, a microphone preamplifier with Automatic Gain Control (AGC), and an omnidirectional electret microphone (CMC-2242PBL-A) for optimal audio capture. The built-in anti-aliasing filter ensures smooth, high-quality recording, while the Multi-Level Storage (MLS) array provides efficient data handling. Voice and audio data are stored directly in the onboard Flash memory without digital compression, ensuring high-quality playback. A smoothing filter and Pulse Width Modulation (PWM) Class D speaker driver control the integrated speaker (AS01508AO-SC-R), delivering clear and precise audio output. With zero-power message storage, recordings remain intact even without a power supply. Rec&Play 2 Click is ideal for various audio playback
applications, including alarms, voice prompts, and automated announcements, where clear and reliable audio is essential. The ISD1616B can be managed both manually and digitally. Manual control is available through dedicated buttons: REC, E, and L. The REC button enables voice recording, which continues as long as the button remains pressed. The E and L buttons handle playback, offering two distinct modes: the E button is used for edge-trigger playback, while the L button is for level-trigger playback. In edge-trigger playback mode, pressing the E button for longer than the specified debounce time initiates playback from the beginning of the memory, continuing until an End-Of-Message (EOM) marker is reached, after which the device automatically enters standby mode. In level-trigger playback mode, pressing the L button starts playback from the beginning of the memory, and it runs until an EOM marker is reached, then powers down automatically. These same functions can also be controlled digitally via the REC, PE, and PL pins on the mikroBUS™
socket. The message duration is user-selectable, ranging from 10 to 24 seconds, depending on the configuration of the onboard REC/Play Duration switches. In addition to these switches, the board features a visual guide to indicate the switch positions and corresponding recording/playback durations of 10, 16, 20, or 24 seconds. It also includes an orange status LED indicator, which stays illuminated during recording and blinks several times per second during playback, providing visual feedback on the operation status. This Click board™ can operate with either 3.3V or 5V logic voltage levels selected via the VCC SEL jumper. This way, both 3.3V and 5V capable MCUs can use the communication lines properly. It also supports battery power, enabling standalone applications without needing an external power supply. Additionally, this Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used as a reference for further development.
Features overview
Development board
PIC18F57Q43 Curiosity Nano evaluation kit is a cutting-edge hardware platform designed to evaluate microcontrollers within the PIC18-Q43 family. Central to its design is the inclusion of the powerful PIC18F57Q43 microcontroller (MCU), offering advanced functionalities and robust performance. Key features of this evaluation kit include a yellow user LED and a responsive
mechanical user switch, providing seamless interaction and testing. The provision for a 32.768kHz crystal footprint ensures precision timing capabilities. With an onboard debugger boasting a green power and status LED, programming and debugging become intuitive and efficient. Further enhancing its utility is the Virtual serial port (CDC) and a debug GPIO channel (DGI
GPIO), offering extensive connectivity options. Powered via USB, this kit boasts an adjustable target voltage feature facilitated by the MIC5353 LDO regulator, ensuring stable operation with an output voltage ranging from 1.8V to 5.1V, with a maximum output current of 500mA, subject to ambient temperature and voltage constraints.
Microcontroller Overview
MCU Card / MCU
Architecture
PIC
MCU Memory (KB)
128
Silicon Vendor
Microchip
Pin count
48
RAM (Bytes)
8196
You complete me!
Accessories
Curiosity Nano Base for Click boards is a versatile hardware extension platform created to streamline the integration between Curiosity Nano kits and extension boards, tailored explicitly for the mikroBUS™-standardized Click boards and Xplained Pro extension boards. This innovative base board (shield) offers seamless connectivity and expansion possibilities, simplifying experimentation and development. Key features include USB power compatibility from the Curiosity Nano kit, alongside an alternative external power input option for enhanced flexibility. The onboard Li-Ion/LiPo charger and management circuit ensure smooth operation for battery-powered applications, simplifying usage and management. Moreover, the base incorporates a fixed 3.3V PSU dedicated to target and mikroBUS™ power rails, alongside a fixed 5.0V boost converter catering to 5V power rails of mikroBUS™ sockets, providing stable power delivery for various connected devices.
Used MCU Pins
mikroBUS™ mapper
Take a closer look
Schematic
Step by step
Project assembly
Track your results in real time
Application Output via Debug Mode
1. Once the code example is loaded, pressing the "DEBUG" button initiates the build process, programs it on the created setup, and enters Debug mode.
2. After the programming is completed, a header with buttons for various actions within the IDE becomes visible. Clicking the green "PLAY" button starts reading the results achieved with the Click board™. The achieved results are displayed in the Application Output tab.
Software Support
Library Description
This library contains API for Rec&Play 2 Click driver.
Key functions:
recnplay2_set_pl_pin
- This function sets the PL pin on the selected level of Rec&Play 2 Click.recnplay2_record_sound
- This function is used to record sound with Rec&Play 2 Click.recnplay2_play_sound
- This function is used to play recorded sounds with Rec&Play 2 Click.
Open Source
Code example
This example can be found in NECTO Studio. Feel free to download the code, or you can copy the code below.
/*!
* @file main.c
* @brief Rec N Play 2 Click Example.
*
* # Description
* This example demonstrates the use of Rec N Play 2 Click board by
* recording and then playing recorded sound.
*
* The demo application is composed of two sections :
*
* ## Application Init
* Initializes the driver, performs the click default configuration.
*
* ## Application Task
* Recording sound for 5 seconds, then playing it back.
*
* @author Stefan Ilic
*
*/
#include "board.h"
#include "log.h"
#include "recnplay2.h"
static recnplay2_t recnplay2; /**< Rec N Play 2 Click driver object. */
static log_t logger; /**< Logger object. */
#define RECORDING_LEN 5000
void application_init ( void )
{
log_cfg_t log_cfg; /**< Logger config object. */
recnplay2_cfg_t recnplay2_cfg; /**< Click config object. */
/**
* Logger initialization.
* Default baud rate: 115200
* Default log level: LOG_LEVEL_DEBUG
* @note If USB_UART_RX and USB_UART_TX
* are defined as HAL_PIN_NC, you will
* need to define them manually for log to work.
* See @b LOG_MAP_USB_UART macro definition for detailed explanation.
*/
LOG_MAP_USB_UART( log_cfg );
log_init( &logger, &log_cfg );
log_info( &logger, " Application Init " );
// Click initialization.
recnplay2_cfg_setup( &recnplay2_cfg );
RECNPLAY2_MAP_MIKROBUS( recnplay2_cfg, MIKROBUS_1 );
if ( DIGITAL_OUT_UNSUPPORTED_PIN == recnplay2_init( &recnplay2, &recnplay2_cfg ) )
{
log_error( &logger, " Communication init." );
for ( ; ; );
}
recnplay2_default_cfg ( &recnplay2 );
log_info( &logger, " Application Task " );
}
void application_task ( void )
{
log_printf( &logger, " Recording... \r\n" );
recnplay2_record_sound( &recnplay2, RECORDING_LEN );
Delay_ms( 1000 );
log_printf( &logger, " Playing... \r\n" );
recnplay2_play_sound( &recnplay2, RECORDING_LEN );
Delay_ms( 1000 );
}
int main ( void )
{
application_init( );
for ( ; ; )
{
application_task( );
}
return 0;
}
// ------------------------------------------------------------------------ END