Intermediate
30 min

Create notification systems for various events or alarms with PIC32MZ2048EFM100 and PAM8904

Alerts that demand attention: Next-gen buzzers that redefine signaling

BUZZ 3 Click with Curiosity PIC32 MZ EF

Published Oct 22, 2023

Click board™

BUZZ 3 Click

Dev Board

Curiosity PIC32 MZ EF

Compiler

NECTO Studio

MCU

PIC32MZ2048EFM100

Step into the future of audio signaling with next-gen buzzers and witness their transformative impact across a wide spectrum of industries and settings

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Hardware Overview

How does it work?

Buzz 3 Click is based on the PAM8904, a piezo-sounder driver with an integrated Multi-Mode charge pump boost converter from Diodes Incorporated. The PAM8904 is a switching driver with a multi-mode charge pump for piezo-sounder. Operating at a fixed frequency of 1MHz, the PAM8904 can drive a sounder load of up to 15nF, providing a 9V output with a minimal component footprint. For adjusting the piezoelectric sounder sound volume, the charge pump can operate in 1x, 2x, or 3x mode. It features thermal shutdown, over-current and voltage protection, and under-voltage lock-out and provides a small inrush current, low EMI, and high efficiency. The sounder driver helps to keep current consumption low and battery life long by employing built-in automatic shutdown and wake-up functions. For example, active current consumption is just 300µA in 1x mode, with an

input voltage of 3V, input frequency of 4kHz, and driving a 15nF piezo. In shutdown mode, the quiescent current is less than 1µA. The Charge Pump Mode pins, EN1 and EN2, are used to set the charge pump into mode 1xVDD, 2xVDD, 3xVDD, or they can be used to put the PAM8904 into a forced low-current Shutdown Mode. The device enters the Normal Operation Mode when one or both EN pins are pulled high. Once the PAM8904 senses a valid signal on the DIN pin, the charge pump will start and provide the desired voltage on the VOUT pin, and the output drive lines labeled as VO1 and VO2 will become active after a period of between 270μs and 350μs depending on the selected Mode. If a valid signal on the DIN line disappears, the PAM8904 will detect that disappearance and then wait 42ms to ensure its disappearance. If, even after this period, there is no valid signal on the DIN line, the PAM8904 switches

to low-current Standby Mode. Buzz 3 Click establishes communication with MCU using several GPIO pins routed on the RST, AN, and PWM pins of the mikroBUS™ socket labeled EN1, EN2, and DIN. There is also a jumper setting labeled as INT BUZZ used to choose between single-ended and differential load configurations and between driving either the onboard piezo-sounder or an externally connected piezo-sounder. This Click board™ can operate with either 3.3V or 5V logic voltage levels selected via the VCC SEL jumper. This way, both 3.3V and 5V capable MCUs can use the communication lines properly. Also, this Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used as a reference for further development.

BUZZ 3 Click hardware overview image

Features overview

Development board

Curiosity PIC32 MZ EF development board is a fully integrated 32-bit development platform featuring the high-performance PIC32MZ EF Series (PIC32MZ2048EFM) that has a 2MB Flash, 512KB RAM, integrated FPU, Crypto accelerator, and excellent connectivity options. It includes an integrated programmer and debugger, requiring no additional hardware. Users can expand

functionality through MIKROE mikroBUS™ Click™ adapter boards, add Ethernet connectivity with the Microchip PHY daughter board, add WiFi connectivity capability using the Microchip expansions boards, and add audio input and output capability with Microchip audio daughter boards. These boards are fully integrated into PIC32’s powerful software framework, MPLAB Harmony,

which provides a flexible and modular interface to application development a rich set of inter-operable software stacks (TCP-IP, USB), and easy-to-use features. The Curiosity PIC32 MZ EF development board offers expansion capabilities making it an excellent choice for a rapid prototyping board in Connectivity, IOT, and general-purpose applications.

Curiosity PIC32MZ EF double side image

Microcontroller Overview

MCU Card / MCU

default

Architecture

PIC32

MCU Memory (KB)

2048

Silicon Vendor

Microchip

Pin count

100

RAM (Bytes)

524288

Used MCU Pins

mikroBUS™ mapper

Charge Pump Mode Pin 1
RPB4
AN
Charge Pump Mode Pin 2
RA9
RST
NC
NC
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
PWM Signal
RPE8
PWM
NC
NC
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
Power Supply
5V
5V
Ground
GND
GND
1

Take a closer look

Schematic

BUZZ 3 Click Schematic schematic

Step by step

Project assembly

Curiosity PIC32MZ EF front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Curiosity PIC32 MZ EF as your development board.

Curiosity PIC32MZ EF front image hardware assembly
GNSS2 Click front image hardware assembly
Prog-cut hardware assembly
GNSS2 Click complete accessories setup image hardware assembly
Curiosity PIC32 MZ EF MB 1 Access - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Curiosity PIC32 MZ EF MCU Step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output

After loading the code example, pressing the "DEBUG" button builds and programs it on the selected setup.

Application Output Step 1

After programming is completed, a header with buttons for various actions available in the IDE appears. By clicking the green "PLAY "button, we start reading the results achieved with Click board™.

Application Output Step 3

Upon completion of programming, the Application Output tab is automatically opened, where the achieved result can be read. In case of an inability to perform the Debug function, check if a proper connection between the MCU used by the setup and the CODEGRIP programmer has been established. A detailed explanation of the CODEGRIP-board connection can be found in the CODEGRIP User Manual. Please find it in the RESOURCES section.

Application Output Step 4

Software Support

Library Description

This library contains API for BUZZ 3 Click driver.

Key functions:

  • buzz3_pwm_start - This function starts the PWM module output

  • buzz3_set_gain_operating_mode - The function set gain operating mode of the PAM8904 piezo sounder driver with integrated charge pump boost converter on Buzz 3 Click

  • buzz3_play_sound - This function plays sound on buzzer

Open Source

Code example

This example can be found in NECTO Studio. Feel free to download the code, or you can copy the code below.

/*!
 * @file main.c
 * @brief Buzz3 Click example
 *
 * # Description
 * This example demonstrates the use of Buzz 3 click boards with PAM8904 for play the Imperial March. 
 * PAM8904 is piezo-sounder driver with an integrated Multi-Mode charge pump boost converter from Diodes Incorporated. 
 *
 * The demo application is composed of two sections :
 *
 * ## Application Init
 * Initializes GPIO, set AN and RST pin as outputs, begins to write a log. 
 * Initialization driver enables - GPIO and configures the appropriate MCU pin for 
 * sound generation, also write log.
 *
 * ## Application Task
 * Plays the Imperial March melody. Also logs an appropriate message on the USB UART.
 *
 * Additional Functions :
 * - void buzz3_melody( void ) - This function plays the Imperial March melody.
 * 
 * @note
 * The minimal PWM Clock frequency required for this example is the frequency of tone C6 - 1047 Hz. 
 * So, in order to run this example and play all tones correctly, the user will need to decrease 
 * the MCU's main clock frequency in MCU Settings for the certain architectures
 * in order to get the required PWM clock frequency.
 *
 * @author Jelena Milosavljevic
 *
 */

#include "board.h"
#include "log.h"
#include "buzz3.h"

#define W 4*Q         // Whole 4/4 - 4 Beats
#define H 2*Q         // Half 2/4 - 2 Beats 
#define Q 250         // Quarter 1/4 - 1 Beat
#define E Q/2         // Eighth 1/8 - 1/2 Beat
#define S Q/4         // Sixteenth 1/16 - 1/4 Beat
                      

static buzz3_t buzz3;
static log_t logger;

void buzz3_melody ( void ) {
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, H );
    Delay_ms( 1 + H );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, H );
    Delay_ms( 1 + H );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_G7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Gb7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F7, E );
    Delay_ms( 1 + E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Bb6, E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Eb7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_D7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Db7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_B6, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, E );
    Delay_ms( 1 + E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, H );
    Delay_ms( 1 + H );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_G7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Gb7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F7, E );
    Delay_ms( 1 + E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Bb6, E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Eb7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_D7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Db7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_B6, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, E );
    Delay_ms( 1 + E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, H );
    Delay_ms( 1 + H );
}

void application_init ( void ) 
{
    log_cfg_t log_cfg;          /**< Logger config object. */
    buzz3_cfg_t buzz3_cfg;      /**< Click config object. */

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, " Application Init " );

    // Click initialization.

    buzz3_cfg_setup( &buzz3_cfg );
    BUZZ3_MAP_MIKROBUS( buzz3_cfg, MIKROBUS_1 );
    err_t init_flag  = buzz3_init( &buzz3, &buzz3_cfg );
    if ( PWM_ERROR == init_flag ) 
    {
        log_error( &logger, " Application Init Error. " );
        log_info( &logger, " Please, run program again... " );

        for ( ; ; );
    }

    buzz3_default_cfg ( &buzz3 );
    buzz3_set_duty_cycle ( &buzz3, 0.0 );
    log_printf( &logger, "---------------------\r\n" );
    log_printf( &logger, " Set the gain to x1  \r\n" );
    log_printf( &logger, "---------------------\r\n" );
    Delay_ms( 100 );
    buzz3_pwm_start( &buzz3 );
    buzz3_set_gain_operating_mode( &buzz3, BUZZ3_OP_MODE_GAIN_x1 );

    log_info( &logger, " Application Task " );
}

void application_task ( void ) 
{
    log_printf( &logger, "   Play the music    \r\n" );
    buzz3_melody( );
    log_printf( &logger, "---------------------\r\n" );
    Delay_ms( 1000 );
}

void main ( void )  
{
    application_init( );

    for ( ; ; ) 
    {
        application_task( );
    }
}

// ------------------------------------------------------------------------ END

Additional Support

Resources

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