Intermediate
30 min

Create notification systems for various events or alarms with ATmega328P and PAM8904

Alerts that demand attention: Next-gen buzzers that redefine signaling

BUZZ 3 Click with Arduino UNO Rev3

Published Feb 14, 2024

Click board™

BUZZ 3 Click

Dev. board

Arduino UNO Rev3

Compiler

NECTO Studio

MCU

ATmega328P

Step into the future of audio signaling with next-gen buzzers and witness their transformative impact across a wide spectrum of industries and settings

A

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Hardware Overview

How does it work?

Buzz 3 Click is based on the PAM8904, a piezo-sounder driver with an integrated Multi-Mode charge pump boost converter from Diodes Incorporated. The PAM8904 is a switching driver with a multi-mode charge pump for piezo-sounder. Operating at a fixed frequency of 1MHz, the PAM8904 can drive a sounder load of up to 15nF, providing a 9V output with a minimal component footprint. For adjusting the piezoelectric sounder sound volume, the charge pump can operate in 1x, 2x, or 3x mode. It features thermal shutdown, over-current and voltage protection, and under-voltage lock-out and provides a small inrush current, low EMI, and high efficiency. The sounder driver helps to keep current consumption low and battery life long by employing built-in automatic shutdown and wake-up functions. For example, active current consumption is just 300µA in 1x mode, with an

input voltage of 3V, input frequency of 4kHz, and driving a 15nF piezo. In shutdown mode, the quiescent current is less than 1µA. The Charge Pump Mode pins, EN1 and EN2, are used to set the charge pump into mode 1xVDD, 2xVDD, 3xVDD, or they can be used to put the PAM8904 into a forced low-current Shutdown Mode. The device enters the Normal Operation Mode when one or both EN pins are pulled high. Once the PAM8904 senses a valid signal on the DIN pin, the charge pump will start and provide the desired voltage on the VOUT pin, and the output drive lines labeled as VO1 and VO2 will become active after a period of between 270μs and 350μs depending on the selected Mode. If a valid signal on the DIN line disappears, the PAM8904 will detect that disappearance and then wait 42ms to ensure its disappearance. If, even after this period, there is no valid signal on the DIN line, the PAM8904 switches

to low-current Standby Mode. Buzz 3 Click establishes communication with MCU using several GPIO pins routed on the RST, AN, and PWM pins of the mikroBUS™ socket labeled EN1, EN2, and DIN. There is also a jumper setting labeled as INT BUZZ used to choose between single-ended and differential load configurations and between driving either the onboard piezo-sounder or an externally connected piezo-sounder. This Click board™ can operate with either 3.3V or 5V logic voltage levels selected via the VCC SEL jumper. This way, both 3.3V and 5V capable MCUs can use the communication lines properly. Also, this Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used as a reference for further development.

BUZZ 3 Click hardware overview image

Features overview

Development board

Arduino UNO is a versatile microcontroller board built around the ATmega328P chip. It offers extensive connectivity options for various projects, featuring 14 digital input/output pins, six of which are PWM-capable, along with six analog inputs. Its core components include a 16MHz ceramic resonator, a USB connection, a power jack, an

ICSP header, and a reset button, providing everything necessary to power and program the board. The Uno is ready to go, whether connected to a computer via USB or powered by an AC-to-DC adapter or battery. As the first USB Arduino board, it serves as the benchmark for the Arduino platform, with "Uno" symbolizing its status as the

first in a series. This name choice, meaning "one" in Italian, commemorates the launch of Arduino Software (IDE) 1.0. Initially introduced alongside version 1.0 of the Arduino Software (IDE), the Uno has since become the foundational model for subsequent Arduino releases, embodying the platform's evolution.

Arduino UNO Rev3 double side image

Microcontroller Overview

MCU Card / MCU

default

Architecture

AVR

MCU Memory (KB)

32

Silicon Vendor

Microchip

Pin count

28

RAM (Bytes)

2048

You complete me!

Accessories

Click Shield for Arduino UNO has two proprietary mikroBUS™ sockets, allowing all the Click board™ devices to be interfaced with the Arduino UNO board without effort. The Arduino Uno, a microcontroller board based on the ATmega328P, provides an affordable and flexible way for users to try out new concepts and build prototypes with the ATmega328P microcontroller from various combinations of performance, power consumption, and features. The Arduino Uno has 14 digital input/output pins (of which six can be used as PWM outputs), six analog inputs, a 16 MHz ceramic resonator (CSTCE16M0V53-R0), a USB connection, a power jack, an ICSP header, and reset button. Most of the ATmega328P microcontroller pins are brought to the IO pins on the left and right edge of the board, which are then connected to two existing mikroBUS™ sockets. This Click Shield also has several switches that perform functions such as selecting the logic levels of analog signals on mikroBUS™ sockets and selecting logic voltage levels of the mikroBUS™ sockets themselves. Besides, the user is offered the possibility of using any Click board™ with the help of existing bidirectional level-shifting voltage translators, regardless of whether the Click board™ operates at a 3.3V or 5V logic voltage level. Once you connect the Arduino UNO board with our Click Shield for Arduino UNO, you can access hundreds of Click boards™, working with 3.3V or 5V logic voltage levels.

Click Shield for Arduino UNO accessories 1 image

Used MCU Pins

mikroBUS™ mapper

Charge Pump Mode Pin 1
PC0
AN
Charge Pump Mode Pin 2
PD2
RST
NC
NC
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
PWM Signal
PD6
PWM
NC
NC
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
Power Supply
5V
5V
Ground
GND
GND
1

Take a closer look

Click board™ Schematic

BUZZ 3 Click Schematic schematic

Step by step

Project assembly

Click Shield for Arduino UNO front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Arduino UNO Rev3 as your development board.

Click Shield for Arduino UNO front image hardware assembly
Arduino UNO Rev3 front image hardware assembly
Charger 27 Click front image hardware assembly
Prog-cut hardware assembly
Charger 27 Click complete accessories setup image hardware assembly
Arduino UNO Rev3 Access MB 1 - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Arduino UNO MCU Step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output

1. Application Output - In Debug mode, the 'Application Output' window enables real-time data monitoring, offering direct insight into execution results. Ensure proper data display by configuring the environment correctly using the provided tutorial.

2. UART Terminal - Use the UART Terminal to monitor data transmission via a USB to UART converter, allowing direct communication between the Click board™ and your development system. Configure the baud rate and other serial settings according to your project's requirements to ensure proper functionality. For step-by-step setup instructions, refer to the provided tutorial.

3. Plot Output - The Plot feature offers a powerful way to visualize real-time sensor data, enabling trend analysis, debugging, and comparison of multiple data points. To set it up correctly, follow the provided tutorial, which includes a step-by-step example of using the Plot feature to display Click board™ readings. To use the Plot feature in your code, use the function: plot(*insert_graph_name*, variable_name);. This is a general format, and it is up to the user to replace 'insert_graph_name' with the actual graph name and 'variable_name' with the parameter to be displayed.

Software Support

Library Description

This library contains API for BUZZ 3 Click driver.

Key functions:

  • buzz3_pwm_start - This function starts the PWM module output

  • buzz3_set_gain_operating_mode - The function set gain operating mode of the PAM8904 piezo sounder driver with integrated charge pump boost converter on Buzz 3 Click

  • buzz3_play_sound - This function plays sound on buzzer

Open Source

Code example

The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.

/*!
 * @file main.c
 * @brief Buzz3 Click example
 *
 * # Description
 * This example demonstrates the use of Buzz 3 click boards with PAM8904 for play the Imperial March. 
 * PAM8904 is piezo-sounder driver with an integrated Multi-Mode charge pump boost converter from Diodes Incorporated. 
 *
 * The demo application is composed of two sections :
 *
 * ## Application Init
 * Initializes GPIO, set AN and RST pin as outputs, begins to write a log. 
 * Initialization driver enables - GPIO and configures the appropriate MCU pin for 
 * sound generation, also write log.
 *
 * ## Application Task
 * Plays the Imperial March melody. Also logs an appropriate message on the USB UART.
 *
 * Additional Functions :
 * - void buzz3_melody( void ) - This function plays the Imperial March melody.
 * 
 * @note
 * The minimal PWM Clock frequency required for this example is the frequency of tone C6 - 1047 Hz. 
 * So, in order to run this example and play all tones correctly, the user will need to decrease 
 * the MCU's main clock frequency in MCU Settings for the certain architectures
 * in order to get the required PWM clock frequency.
 *
 * @author Jelena Milosavljevic
 *
 */

#include "board.h"
#include "log.h"
#include "buzz3.h"

#define W 4*Q         // Whole 4/4 - 4 Beats
#define H 2*Q         // Half 2/4 - 2 Beats 
#define Q 250         // Quarter 1/4 - 1 Beat
#define E Q/2         // Eighth 1/8 - 1/2 Beat
#define S Q/4         // Sixteenth 1/16 - 1/4 Beat
                      

static buzz3_t buzz3;
static log_t logger;

void buzz3_melody ( void ) {
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, H );
    Delay_ms( 1 + H );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, H );
    Delay_ms( 1 + H );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_G7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Gb7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F7, E );
    Delay_ms( 1 + E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Bb6, E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Eb7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_D7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Db7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_B6, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, E );
    Delay_ms( 1 + E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, H );
    Delay_ms( 1 + H );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_G7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Gb7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_E7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F7, E );
    Delay_ms( 1 + E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Bb6, E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Eb7, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_D7, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Db7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_B6, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, E );
    Delay_ms( 1 + E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E );
    Delay_ms( 1 + E );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_A6, Q );
    Delay_ms( 1 + Q );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_F6, E + S );
    Delay_ms( 1 + E + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_C7, S );
    Delay_ms( 1 + S );
    buzz3_play_sound(&buzz3, BUZZ3_NOTE_Ab6, H );
    Delay_ms( 1 + H );
}

void application_init ( void ) 
{
    log_cfg_t log_cfg;          /**< Logger config object. */
    buzz3_cfg_t buzz3_cfg;      /**< Click config object. */

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, " Application Init " );

    // Click initialization.

    buzz3_cfg_setup( &buzz3_cfg );
    BUZZ3_MAP_MIKROBUS( buzz3_cfg, MIKROBUS_1 );
    err_t init_flag  = buzz3_init( &buzz3, &buzz3_cfg );
    if ( PWM_ERROR == init_flag ) 
    {
        log_error( &logger, " Application Init Error. " );
        log_info( &logger, " Please, run program again... " );

        for ( ; ; );
    }

    buzz3_default_cfg ( &buzz3 );
    buzz3_set_duty_cycle ( &buzz3, 0.0 );
    log_printf( &logger, "---------------------\r\n" );
    log_printf( &logger, " Set the gain to x1  \r\n" );
    log_printf( &logger, "---------------------\r\n" );
    Delay_ms( 100 );
    buzz3_pwm_start( &buzz3 );
    buzz3_set_gain_operating_mode( &buzz3, BUZZ3_OP_MODE_GAIN_x1 );

    log_info( &logger, " Application Task " );
}

void application_task ( void ) 
{
    log_printf( &logger, "   Play the music    \r\n" );
    buzz3_melody( );
    log_printf( &logger, "---------------------\r\n" );
    Delay_ms( 1000 );
}

void main ( void )  
{
    application_init( );

    for ( ; ; ) 
    {
        application_task( );
    }
}

// ------------------------------------------------------------------------ END

Additional Support

Resources

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