Intermediate
30 min

Add interactive sound elements to various projects using STM32F091RC and CMT-8540S-SMT

Blasting through noise: The resonant power of modern buzzers

BUZZ 2 Click with Nucleo-64 with STM32F091RC MCU

Published Feb 26, 2024

Click board™

BUZZ 2 Click

Dev Board

Nucleo-64 with STM32F091RC MCU

Compiler

NECTO Studio

MCU

STM32F091RC

Discover how our buzzer solution can revolutionize your daily life, from enhancing home security to streamlining industrial processes

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Hardware Overview

How does it work?

BUZZ 2 Click is based on the CMT-8540S-SMT, a magnetic buzzer transducer from CUI Devices. The buzzer's resonant frequency is 4kHz. The click is designed to run on either a 3.3V or 5V power supply. The PWM pin on the mikroBUS™ line controls the CMT-8540S-SMT magnetic buzzer. You can create different sound patterns using

the Sound library supported in our compilers or utilize the microcontroller's internal PWM module to create the signal for the buzzer. Signal frequency determines the sound pitch, and the duty cycle determines the amplitude (sound volume). This Click board™ can operate with either 3.3V or 5V logic voltage levels selected via the

VCCIO SEL jumper. This way, both 3.3V and 5V capable MCUs can use the communication lines properly. Also, this Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used as a reference for further development.

BUZZ 2 Click top side image
BUZZ 2 Click bottom side image

Features overview

Development board

Nucleo-64 with STM32F091RC MCU offers a cost-effective and adaptable platform for developers to explore new ideas and prototype their designs. This board harnesses the versatility of the STM32 microcontroller, enabling users to select the optimal balance of performance and power consumption for their projects. It accommodates the STM32 microcontroller in the LQFP64 package and includes essential components such as a user LED, which doubles as an ARDUINO® signal, alongside user and reset push-buttons, and a 32.768kHz crystal oscillator for precise timing operations. Designed with expansion and flexibility in mind, the Nucleo-64 board features an ARDUINO® Uno V3 expansion connector and ST morpho extension pin

headers, granting complete access to the STM32's I/Os for comprehensive project integration. Power supply options are adaptable, supporting ST-LINK USB VBUS or external power sources, ensuring adaptability in various development environments. The board also has an on-board ST-LINK debugger/programmer with USB re-enumeration capability, simplifying the programming and debugging process. Moreover, the board is designed to simplify advanced development with its external SMPS for efficient Vcore logic supply, support for USB Device full speed or USB SNK/UFP full speed, and built-in cryptographic features, enhancing both the power efficiency and security of projects. Additional connectivity is

provided through dedicated connectors for external SMPS experimentation, a USB connector for the ST-LINK, and a MIPI® debug connector, expanding the possibilities for hardware interfacing and experimentation. Developers will find extensive support through comprehensive free software libraries and examples, courtesy of the STM32Cube MCU Package. This, combined with compatibility with a wide array of Integrated Development Environments (IDEs), including IAR Embedded Workbench®, MDK-ARM, and STM32CubeIDE, ensures a smooth and efficient development experience, allowing users to fully leverage the capabilities of the Nucleo-64 board in their projects.

Nucleo 64 with STM32F091RC MCU double side image

Microcontroller Overview

MCU Card / MCU

default

Architecture

ARM Cortex-M0

MCU Memory (KB)

256

Silicon Vendor

STMicroelectronics

Pin count

64

RAM (Bytes)

32768

You complete me!

Accessories

Click Shield for Nucleo-64 comes equipped with two proprietary mikroBUS™ sockets, allowing all the Click board™ devices to be interfaced with the STM32 Nucleo-64 board with no effort. This way, Mikroe allows its users to add any functionality from our ever-growing range of Click boards™, such as WiFi, GSM, GPS, Bluetooth, ZigBee, environmental sensors, LEDs, speech recognition, motor control, movement sensors, and many more. More than 1537 Click boards™, which can be stacked and integrated, are at your disposal. The STM32 Nucleo-64 boards are based on the microcontrollers in 64-pin packages, a 32-bit MCU with an ARM Cortex M4 processor operating at 84MHz, 512Kb Flash, and 96KB SRAM, divided into two regions where the top section represents the ST-Link/V2 debugger and programmer while the bottom section of the board is an actual development board. These boards are controlled and powered conveniently through a USB connection to program and efficiently debug the Nucleo-64 board out of the box, with an additional USB cable connected to the USB mini port on the board. Most of the STM32 microcontroller pins are brought to the IO pins on the left and right edge of the board, which are then connected to two existing mikroBUS™ sockets. This Click Shield also has several switches that perform functions such as selecting the logic levels of analog signals on mikroBUS™ sockets and selecting logic voltage levels of the mikroBUS™ sockets themselves. Besides, the user is offered the possibility of using any Click board™ with the help of existing bidirectional level-shifting voltage translators, regardless of whether the Click board™ operates at a 3.3V or 5V logic voltage level. Once you connect the STM32 Nucleo-64 board with our Click Shield for Nucleo-64, you can access hundreds of Click boards™, working with 3.3V or 5V logic voltage levels.

Click Shield for Nucleo-64 accessories 1 image

Used MCU Pins

mikroBUS™ mapper

NC
NC
AN
NC
NC
RST
NC
NC
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
PWM Buzzer Control
PC8
PWM
NC
NC
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
Power Supply
5V
5V
Ground
GND
GND
1

Take a closer look

Click board™ Schematic

BUZZ 2 Click Schematic schematic

Step by step

Project assembly

Click Shield for Nucleo-64 front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Nucleo-64 with STM32F091RC MCU as your development board.

Click Shield for Nucleo-64 front image hardware assembly
Nucleo 64 with STM32F401RE MCU front image hardware assembly
EEPROM 13 Click front image hardware assembly
Prog-cut hardware assembly
Nucleo-64 with STM32XXX MCU MB 1 Mini B Conn - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Clicker 4 for STM32F4 HA MCU Step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output via Debug Mode

1. Once the code example is loaded, pressing the "DEBUG" button initiates the build process, programs it on the created setup, and enters Debug mode.

2. After the programming is completed, a header with buttons for various actions within the IDE becomes visible. Clicking the green "PLAY" button starts reading the results achieved with the Click board™. The achieved results are displayed in the Application Output tab.

DEBUG_Application_Output

Software Support

Library Description

This library contains API for BUZZ 2 Click driver.

Key functions:

  • buzz2_set_duty_cycle - BUZZ 2 sets PWM duty cycle

  • buzz2_play_sound - Play sound function

  • buzz2_pwm_start - BUZZ 2 start PWM module

Open Source

Code example

This example can be found in NECTO Studio. Feel free to download the code, or you can copy the code below.

/*!
 * @file main.c
 * @brief Buzz2 Click example
 *
 * # Description
 * This example demonstrates the use of Buzz 2 click boards.
 *
 * The demo application is composed of two sections :
 *
 * ## Application Init
 * Initializes the driver and logger.
 *
 * ## Application Task
 * Plays the Imperial March melody. Also logs an appropriate message on the USB UART.
 *
 * @note
 * The minimal PWM Clock frequency required for this example is the frequency of tone C6 - 1047 Hz. 
 * So, in order to run this example and play all tones correctly, the user will need to decrease 
 * the MCU's main clock frequency in MCU Settings for the certain architectures
 * in order to get the required PWM clock frequency.
 * 
 * @author Jelena Milosavljevic
 *
 */

#include "board.h"
#include "log.h"
#include "buzz2.h"

#define W 4*Q // Whole 4/4 - 4 Beats
#define H 2*Q // Half 2/4 - 2 Beats 
#define Q 250 // Quarter 1/4 - 1 Beat
#define E Q/2 // Eighth 1/8 - 1/2 Beat
#define S Q/4 // Sixteenth 1/16 - 1/4 Beat

#define VOLUME 100 // goes up to 1000

static buzz2_t buzz2;
static log_t logger;

static void imperial_march( ) 
{
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, H );
    Delay_ms ( 1 + H );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, H );
    Delay_ms ( 1 + H );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_G7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Gb7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F7, VOLUME, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Bb6, VOLUME, E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Eb7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_D7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Db7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_B6, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, H );
    Delay_ms ( 1 + H );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_G7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Gb7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F7, VOLUME, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Bb6, VOLUME, E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Eb7, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_D7, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Db7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_B6, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, E );
    Delay_ms ( 1 + E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E );
    Delay_ms ( 1 + E );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
    Delay_ms ( 1 + Q );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
    Delay_ms ( 1 + E + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
    Delay_ms ( 1 + S );
    buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, H );
    Delay_ms ( 1 + H );
}

void application_init ( void ) {
    log_cfg_t log_cfg;  /**< Logger config object. */
    buzz2_cfg_t buzz2_cfg;  /**< Click config object. */

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, " Application Init " );

    // Click initialization.

    buzz2_cfg_setup( &buzz2_cfg );
    BUZZ2_MAP_MIKROBUS( buzz2_cfg, MIKROBUS_1 );
    err_t init_flag  = buzz2_init( &buzz2, &buzz2_cfg );
    if ( init_flag == PWM_ERROR ) {
        log_error( &logger, " Application Init Error. " );
        log_info( &logger, " Please, run program again... " );

        for ( ; ; );
    }

    buzz2_set_duty_cycle ( &buzz2, 0.0 );
    buzz2_pwm_start( &buzz2 );
    Delay_ms ( 100 );

    log_info( &logger, " Application Task " );
}

void application_task ( void )
{
    log_printf( &logger, "Playing the Imperial March melody ...\r\n" );
    imperial_march( ); 
    // 10 seconds delay
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
}

int main ( void ) 
{
    /* Do not remove this line or clock might not be set correctly. */
    #ifdef PREINIT_SUPPORTED
    preinit();
    #endif
    
    application_init( );
    
    for ( ; ; ) 
    {
        application_task( );
    }

    return 0;
}

// ------------------------------------------------------------------------ END

Additional Support

Resources

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