Intermediate
20 min

Ensure a secure user experience with ADPD1080 and STM32F410RB

Contactless recognition is not just a feature; it's our focus.

IR Gesture 3 Click with Nucleo 64 with STM32F410RB MCU

Published Oct 08, 2024

Click board™

IR Gesture 3 Click

Dev Board

Nucleo 64 with STM32F410RB MCU

Compiler

NECTO Studio

MCU

STM32F410RB

Experience the next level of interaction where your presence is all that's needed for seamless and secure recognition.

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Hardware Overview

How does it work?

IR Gesture 3 Click is based on the ADPD1080, a photometric front-end from Analog Devices. It is a multifunction photometric front-end with fully integrated AFE, ADC, LED drivers, and timing core that enables ambient light rejection capability without photodiode optical filters. The drivers can deliver 370mA of peak current for LED, with flexible, multiple, and short LED pulses per optical sample. Its 14-bit ADC and 20-bit burst accumulator enable up to 20 bits per sample period, with sampling frequency ranging from 0.122Hz to 2700Hz. The ADPD1080 operates as a complete optical transceiver stimulating the SFH4249, a high-power infrared emitter from ams OSRAM, as a light source that works at 940nm and has a short switching time. The front-end IC then measures the return in the analog block through the separate current inputs, storing the results in discrete data locations. This data can be read by the host MCU. The ADPD1080 has a 1.8V analog/digital core; for this purpose, IR Gesture 3 Click uses the BH18PB1WHFV, a CMOS LDO regulator from Rohm Semiconductor. As current inputs, the ADPD1080 uses the ADPD2140, an

infrared light angle sensor from Analog Devices. It consists of a silicone P-type, intrinsic, N-type photodiode that provides a linear measurement of incident infrared light angle in four separate channels. The 2-axis light angle measurement is available in both x and y directions, where the resulting quantities are ratios related to angles through a constant term. The ADPD1080 front-end is connected with the ADPD2140 angle sensor via its four photodiode current inputs and a common photodiode cathode bias. The photodiode current inputs get analog data over the ADPD2140 analog outputs. While in State Machine operation, the ADPD1080 can operate in Standby, program, and Normal modes. The Normal mode follows a specific pattern set up by a state machine. The pattern consists of LED pulse and sample, intersample averaging, data read, and repeat. The LED pulse and sample pattern allow each data sample to be constructed from the user-configurable sum of pulses (1-255). The intersample averaging pattern samples in an average of 2 to 128 samples in powers of 2. With gesture recognition, a user interface can detect

hand movements and patterns and translate them into commands. It should consist of three basic functions. The first is the ability to detect a gesture's beginning and end, thus identifying what part of the gesture makes a command. The track of the hand movement during the gesture is the second part. The third is to identify the gesture based on the hand movement, its beginning and end. IR Gesture 3 Click uses a standard 2-Wire I2C interface to communicate with the host MCU, supporting up to 1Mbps data transfers. In addition to the I2C interface pins, the ADPD1080 uses two pins of the mikroBUS™ socket, IO0 and IO1 pins, for interrupts and various clocking options. For example, the external 32kHz clock signal can be provided over the IO1 pin of the mikroBUS™ socket. This Click board™ can be operated only with a 3.3V logic voltage level. The board must perform appropriate logic voltage level conversion before using MCUs with different logic levels. Also, it comes equipped with a library containing functions and an example code that can be used as a reference for further development.

IR Gesture 3 Click hardware overview image

Features overview

Development board

Nucleo-64 with STM32F410RB MCU offers a cost-effective and adaptable platform for developers to explore new ideas and prototype their designs. This board harnesses the versatility of the STM32 microcontroller, enabling users to select the optimal balance of performance and power consumption for their projects. It accommodates the STM32 microcontroller in the LQFP64 package and includes essential components such as a user LED, which doubles as an ARDUINO® signal, alongside user and reset push-buttons, and a 32.768kHz crystal oscillator for precise timing operations. Designed with expansion and flexibility in mind, the Nucleo-64 board features an ARDUINO® Uno V3 expansion connector and ST morpho extension pin

headers, granting complete access to the STM32's I/Os for comprehensive project integration. Power supply options are adaptable, supporting ST-LINK USB VBUS or external power sources, ensuring adaptability in various development environments. The board also has an on-board ST-LINK debugger/programmer with USB re-enumeration capability, simplifying the programming and debugging process. Moreover, the board is designed to simplify advanced development with its external SMPS for efficient Vcore logic supply, support for USB Device full speed or USB SNK/UFP full speed, and built-in cryptographic features, enhancing both the power efficiency and security of projects. Additional connectivity is

provided through dedicated connectors for external SMPS experimentation, a USB connector for the ST-LINK, and a MIPI® debug connector, expanding the possibilities for hardware interfacing and experimentation. Developers will find extensive support through comprehensive free software libraries and examples, courtesy of the STM32Cube MCU Package. This, combined with compatibility with a wide array of Integrated Development Environments (IDEs), including IAR Embedded Workbench®, MDK-ARM, and STM32CubeIDE, ensures a smooth and efficient development experience, allowing users to fully leverage the capabilities of the Nucleo-64 board in their projects.

Nucleo 64 with STM32C031C6 MCU double side image

Microcontroller Overview

MCU Card / MCU

default

Architecture

ARM Cortex-M4

MCU Memory (KB)

128

Silicon Vendor

STMicroelectronics

Pin count

64

RAM (Bytes)

32768

You complete me!

Accessories

Click Shield for Nucleo-64 comes equipped with two proprietary mikroBUS™ sockets, allowing all the Click board™ devices to be interfaced with the STM32 Nucleo-64 board with no effort. This way, Mikroe allows its users to add any functionality from our ever-growing range of Click boards™, such as WiFi, GSM, GPS, Bluetooth, ZigBee, environmental sensors, LEDs, speech recognition, motor control, movement sensors, and many more. More than 1537 Click boards™, which can be stacked and integrated, are at your disposal. The STM32 Nucleo-64 boards are based on the microcontrollers in 64-pin packages, a 32-bit MCU with an ARM Cortex M4 processor operating at 84MHz, 512Kb Flash, and 96KB SRAM, divided into two regions where the top section represents the ST-Link/V2 debugger and programmer while the bottom section of the board is an actual development board. These boards are controlled and powered conveniently through a USB connection to program and efficiently debug the Nucleo-64 board out of the box, with an additional USB cable connected to the USB mini port on the board. Most of the STM32 microcontroller pins are brought to the IO pins on the left and right edge of the board, which are then connected to two existing mikroBUS™ sockets. This Click Shield also has several switches that perform functions such as selecting the logic levels of analog signals on mikroBUS™ sockets and selecting logic voltage levels of the mikroBUS™ sockets themselves. Besides, the user is offered the possibility of using any Click board™ with the help of existing bidirectional level-shifting voltage translators, regardless of whether the Click board™ operates at a 3.3V or 5V logic voltage level. Once you connect the STM32 Nucleo-64 board with our Click Shield for Nucleo-64, you can access hundreds of Click boards™, working with 3.3V or 5V logic voltage levels.

Click Shield for Nucleo-64 accessories 1 image

Used MCU Pins

mikroBUS™ mapper

NC
NC
AN
NC
NC
RST
NC
NC
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
General-Purpose I/O
PC8
PWM
General-Purpose I/O
PC14
INT
NC
NC
TX
NC
NC
RX
I2C Clock
PB8
SCL
I2C Data
PB9
SDA
NC
NC
5V
Ground
GND
GND
1

Take a closer look

Schematic

IR Gesture 3 Click Schematic schematic

Step by step

Project assembly

Click Shield for Nucleo-64 front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Nucleo 64 with STM32F410RB MCU as your development board.

Click Shield for Nucleo-64 front image hardware assembly
Nucleo 64 with STM32F401RE MCU front image hardware assembly
EEPROM 13 Click front image hardware assembly
Prog-cut hardware assembly
Nucleo-64 with STM32XXX MCU MB 1 Mini B Conn - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Clicker 4 for STM32F4 HA MCU Step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output via Debug Mode

1. Once the code example is loaded, pressing the "DEBUG" button initiates the build process, programs it on the created setup, and enters Debug mode.

2. After the programming is completed, a header with buttons for various actions within the IDE becomes visible. Clicking the green "PLAY" button starts reading the results achieved with the Click board™. The achieved results are displayed in the Application Output tab.

DEBUG_Application_Output

Software Support

Library Description

This library contains API for IR Gesture 3 Click driver.

Key functions:

  • irgesture3_set_mode - This function sets the device operating mode.

  • irgesture3_set_adc_fsample - This function sets the sample frequency of the device.

  • irgesture3_get_gesture - This function waits up to IRGESTURE3_MAX_NUM_SAMPLES for an object to be detected and then calculates its gesture.

Open Source

Code example

This example can be found in NECTO Studio. Feel free to download the code, or you can copy the code below.

/*!
 * @file main.c
 * @brief IR Gesture 3 Click example
 *
 * # Description
 * This example demonstrates the use of IR Gesture 3 click board by processing
 * the incoming gestures and displaying them on the USB UART.
 *
 * The demo application is composed of two sections :
 *
 * ## Application Init
 * Initializes the driver and performs the click default configuration.
 *
 * ## Application Task
 * Reads and processes all the incoming gestures and displays them on the USB UART.
 *
 * @author Stefan Filipovic
 *
 */

#include "board.h"
#include "log.h"
#include "irgesture3.h"

static irgesture3_t irgesture3;
static log_t logger;

void application_init ( void ) 
{
    log_cfg_t log_cfg;  /**< Logger config object. */
    irgesture3_cfg_t irgesture3_cfg;  /**< Click config object. */

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, " Application Init " );

    // Click initialization.
    irgesture3_cfg_setup( &irgesture3_cfg );
    IRGESTURE3_MAP_MIKROBUS( irgesture3_cfg, MIKROBUS_1 );
    if ( I2C_MASTER_ERROR == irgesture3_init( &irgesture3, &irgesture3_cfg ) ) 
    {
        log_error( &logger, " Communication init." );
        for ( ; ; );
    }
    
    if ( IRGESTURE3_ERROR == irgesture3_default_cfg ( &irgesture3 ) )
    {
        log_error( &logger, " Default configuration." );
        for ( ; ; );
    }
    
    log_info( &logger, " Application Task " );
}

void application_task ( void ) 
{
    uint8_t gesture = 0;
    if ( IRGESTURE3_OK == irgesture3_get_gesture ( &irgesture3, &gesture ) )
    {
        log_printf( &logger, "\r\n Gesture: " );
        switch ( gesture )
        {
            case IRGESTURE3_GESTURE_CLICK:
            {
                log_printf( &logger, "CLICK\r\n" );
                break;
            }
            case IRGESTURE3_GESTURE_SWIPE_UP:
            {
                log_printf( &logger, "SWIPE UP\r\n" );
                break;
            }
            case IRGESTURE3_GESTURE_SWIPE_DOWN:
            {
                log_printf( &logger, "SWIPE DOWN\r\n" );
                break;
            }
            case IRGESTURE3_GESTURE_SWIPE_LEFT:
            {
                log_printf( &logger, "SWIPE LEFT\r\n" );
                break;
            }
            case IRGESTURE3_GESTURE_SWIPE_RIGHT:
            {
                log_printf( &logger, "SWIPE RIGHT\r\n" );
                break;
            }
            default:
            {
                log_printf( &logger, "UNKNOWN\r\n" );
                break;
            }
        }
    }
    else
    {
        log_printf( &logger, "\r\n No gesture detected!\r\n" );
    }
}

void main ( void ) 
{
    application_init( );

    for ( ; ; ) 
    {
        application_task( );
    }
}

// ------------------------------------------------------------------------ END

Additional Support

Resources

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