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使用CPT-7502-65-SMT-TR和MK64FN1M0VDC12为您的项目添加声音警报或反馈

用于在各种电子应用中产生声音信号的压电蜂鸣器换能器

Buzzer Click with Clicker 2 for Kinetis

已发布 10月 01, 2024

点击板

Buzzer Click

开发板

Clicker 2 for Kinetis

编译器

NECTO Studio

微控制器单元

MK64FN1M0VDC12

为安全系统生成声音警报,或为各种项目提供通知或提醒的声音信号

A

A

硬件概览

它是如何工作的?

Buzzer Click基于CUI Devices的CPT-7502-65-SMT-TR压电蜂鸣器传感器,设计用于在表面贴装封装中提供高效且可靠的声音输出。该蜂鸣器外形紧凑,尺寸为7.5x7.5x2mm,提供65dB的声压级,确保在各种应用中产生清晰且显眼的声音。它是外部驱动的,意味着需要外部电路进行激活,这个电路已经集成在板上。该蜂鸣器仅消耗1mA的低电流,适合电池供电的设备。此Click板™采用了一种独特的设计,支持

MIKROE新推出的“Click Snap”功能。与标准版的Click板不同,此功能允许通过断开PCB使主传感器区域可移动,开辟了许多新的实现可能性。得益于Snap功能,CPT-7502-65-SMT-TR可以通过直接访问标记为1-8的引脚自主运行。此外,Snap部分包含指定和固定的螺丝孔位置,使用户能够将Snap板固定在所需位置。此Click板™使用N沟道MOSFET通过PWM信号控制蜂鸣器,实现对声音频率和强度的精确调制。当

应用PWM信号时,MOSFET使电流流过压电蜂鸣器,激活蜂鸣器并产生声音。这种设置为蜂鸣器输出提供了灵活性,使其成为各种电子项目中的多功能声音信号解决方案。此Click板™可以在3.3V或5V逻辑电平下运行,可通过VCC SEL跳线进行选择。这样,支持3.3V和5V逻辑电平的MCU都可以正确使用通信线路。此外,该Click板™还配备了包含易于使用的函数和示例代码的库,可作为进一步开发的参考。

Buzzer Click hardware overview image

功能概述

开发板

Clicker 2 for Kinetis 是一款紧凑型入门开发板,它将 Click 板™的灵活性带给您喜爱的微控制器,使其成为实现您想法的完美入门套件。它配备了一款板载 32 位 ARM Cortex-M4F 微控制器,NXP 半导体公司的 MK64FN1M0VDC12,两个 mikroBUS™ 插槽用于 Click 板™连接,一个 USB 连接器,LED 指示灯,按钮,一个 JTAG 程序员连接器以及两个 26 针头用于与外部电子设备的接口。其紧凑的设计和清晰、易识别的丝网标记让您能够迅速构建具有独特功能和特性

的小工具。Clicker 2 for Kinetis 开发套件的每个部分 都包含了使同一板块运行最高效的必要组件。除了可以选择 Clicker 2 for Kinetis 的编程方式,使用 USB HID mikroBootloader 或外部 mikroProg 连接器进行 Kinetis 编程外,Clicker 2 板还包括一个干净且调节过的开发套件电源供应模块。它提供了两种供电方式;通过 USB Micro-B 电缆,其中板载电压调节器为板上每个组件提供适当的电压水平,或使用锂聚合物 电池通过板载电池连接器供电。所有 mikroBUS™ 本

身支持的通信方法都在这块板上,包括已经建立良好的 mikroBUS™ 插槽、重置按钮和几个用户可配置的按钮及 LED 指示灯。Clicker 2 for Kinetis 是 Mikroe 生态系统的一个组成部分,允许您在几分钟内创建新的应用程序。它由 Mikroe 软件工具原生支持,得益于大量不同的 Click 板™(超过一千块板),其数量每天都在增长,它涵盖了原型制作的许多方面。

Clicker 2 for Kinetis dimensions image

微控制器概述 

MCU卡片 / MCU

default

建筑

ARM Cortex-M4

MCU 内存 (KB)

1024

硅供应商

NXP

引脚数

121

RAM (字节)

262144

使用的MCU引脚

mikroBUS™映射器

NC
NC
AN
NC
NC
RST
ID COMM
PC4
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
PWM Signal
PA10
PWM
NC
NC
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
Power Supply
5V
5V
Ground
GND
GND
1

“仔细看看!”

Click board™ 原理图

Buzzer Click Schematic schematic

一步一步来

项目组装

Clicker 2 for PIC32MZ front image hardware assembly

从选择您的开发板和Click板™开始。以Clicker 2 for Kinetis作为您的开发板开始。

Clicker 2 for PIC32MZ front image hardware assembly
Buck 22 Click front image hardware assembly
Prog-cut hardware assembly
Micro B Connector Clicker 2 - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Flip&Click PIC32MZ MCU step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

实时跟踪您的结果

应用程序输出

1. 应用程序输出 - 在调试模式下,“应用程序输出”窗口支持实时数据监控,直接提供执行结果的可视化。请按照提供的教程正确配置环境,以确保数据正确显示。

2. UART 终端 - 使用UART Terminal通过USB to UART converter监视数据传输,实现Click board™与开发系统之间的直接通信。请根据项目需求配置波特率和其他串行设置,以确保正常运行。有关分步设置说明,请参考提供的教程

3. Plot 输出 - Plot功能提供了一种强大的方式来可视化实时传感器数据,使趋势分析、调试和多个数据点的对比变得更加直观。要正确设置,请按照提供的教程,其中包含使用Plot功能显示Click board™读数的分步示例。在代码中使用Plot功能时,请使用以下函数:plot(insert_graph_name, variable_name);。这是一个通用格式,用户需要将“insert_graph_name”替换为实际图表名称,并将“variable_name”替换为要显示的参数。

软件支持

库描述

该库包含 Buzzer Click 驱动程序的 API。

关键功能:

  • buzzer_play_sound - 此函数在蜂鸣器上播放声音。

开源

代码示例

完整的应用程序代码和一个现成的项目可以通过NECTO Studio包管理器直接安装到NECTO Studio 应用程序代码也可以在MIKROE的GitHub账户中找到。

/*!
 * @file main.c
 * @brief Buzzer Click example
 *
 * # Description
 * This example demonstrates the use of Buzzer click board by playing
 * the Imperial March melody on the buzzer.
 *
 * The demo application is composed of two sections :
 * 
 * ## Application Init 
 * Initializes the driver and logger.
 * 
 * ## Application Task  
 * Plays the Imperial March melody. Also logs an appropriate message on the USB UART.
 * 
 * @note
 * The minimal PWM Clock frequency required for this example is the frequency of tone C6 - 1047 Hz. 
 * So, in order to run this example and play all tones correctly, the user will need to decrease 
 * the MCU's main clock frequency in MCU Settings for the certain architectures
 * in order to get the required PWM clock frequency.
 *
 * @author Stefan Filipovic
 *
 */

#include "board.h"
#include "log.h"
#include "buzzer.h"

static buzzer_t buzzer;
static log_t logger;

/**
 * @brief Buzzer imperial march function.
 * @details This function plays the Imperial March melody on the buzzer
 * at the selected volume level.
 * @param[in] volume : Buzz sound level. ( min = 1, max = 100 )
 * @return None.
 * @note None.
 */
static void buzzer_imperial_march ( uint8_t volume );

void application_init ( void ) 
{
    log_cfg_t log_cfg;  /**< Logger config object. */
    buzzer_cfg_t buzzer_cfg;  /**< Click config object. */

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, " Application Init " );

    // Click initialization.
    buzzer_cfg_setup( &buzzer_cfg );
    BUZZER_MAP_MIKROBUS( buzzer_cfg, MIKROBUS_1 );
    if ( PWM_ERROR == buzzer_init( &buzzer, &buzzer_cfg ) )
    {
        log_error( &logger, " Communication init." );
        for ( ; ; );
    }
    
    log_info( &logger, " Application Task " );
}

void application_task ( void ) 
{
    log_printf( &logger, " Playing the Imperial March melody...\r\n" );
    buzzer_imperial_march( BUZZER_VOLUME_MAX ); 
    Delay_ms ( 1000 );
    Delay_ms ( 1000 );
}

int main ( void ) 
{
    /* Do not remove this line or clock might not be set correctly. */
    #ifdef PREINIT_SUPPORTED
    preinit();
    #endif
    
    application_init( );
    
    for ( ; ; ) 
    {
        application_task( );
    }

    return 0;
}

static void buzzer_imperial_march ( uint8_t volume )
{
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_HALF );
    Delay_ms ( BUZZER_NOTE_LEN_HALF );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_HALF );
    Delay_ms ( BUZZER_NOTE_LEN_HALF );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_G7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Gb7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F7, volume, BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Bb6, volume, BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Eb7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_D7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Db7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_B6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_HALF );
    Delay_ms ( BUZZER_NOTE_LEN_HALF );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_G7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Gb7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_E7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F7, volume, BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Bb6, volume, BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Eb7, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_D7, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Db7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_B6, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    
    buzzer_play_sound( &buzzer, BUZZER_NOTE_A6, volume, BUZZER_NOTE_LEN_QUARTER );
    Delay_ms ( BUZZER_NOTE_LEN_QUARTER );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_F6, volume, BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_EIGHTH + BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_C7, volume, BUZZER_NOTE_LEN_SIXTEENTH );
    Delay_ms ( BUZZER_NOTE_LEN_SIXTEENTH );
    buzzer_play_sound( &buzzer, BUZZER_NOTE_Ab6, volume, BUZZER_NOTE_LEN_HALF );
    Delay_ms ( BUZZER_NOTE_LEN_HALF );
}

// ------------------------------------------------------------------------ END

额外支持

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