Perform the full range of motion in all directions
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Hardware Overview
How does it work?
Joystick 3 Click is based on 2765, a high-quality mini 2-axis analog-type thumbstick from Adafruit Industries. This type of joystick has a self-centering feature that allows it to center itself the moment when you release the joystick. It also contains a comfortable cup-type black knob/cap, which gives the feel of a thumbstick, making it very similar to the 'analog' joysticks on PSP joysticks, suitable for numerous applications as a human-machine interface. It comprises two 10kΩ potentiometers, one for up/down and another for left/right direction, used as dual adjustable voltage dividers providing 2-axis analog input in a control stick form. With the joystick fully assembled and functioning, the voltage will
follow the motion of the thumbstick as it is moved around. The measurements of the potentiometer resistance change are needed to read the joystick's physical position. For that reason, the MCP3204, a 12-bit A/D converter from Microchip, connects the joystick with mikroBUS™ using a simple serial interface compatible with the SPI protocol to determine the value of the joystick's X and Y. As the MCP3204 has a resolution of 12 bits, the values on each analog channel (axis) can vary from 0 to 4095. So, if the stick is moved on the X axis from one end to the other, the X values will change from 0 to 4095, and a similar thing happens when moved along the Y axis. The value of the joystick staying in its center
position is around 2048. Also, the MCP3204 is capable of conversion rates of up to 100ksps. This Click board™ can only be operated from a 3.3V logic voltage level. Therefore, the board must perform appropriate logic voltage conversion before using MCUs with different logic levels. However, the Click board™ comes equipped with a library containing functions and an example code that can be used as a reference for further development.



Features overview
Development board
Arduino UNO is a versatile microcontroller board built around the ATmega328P chip. It offers extensive connectivity options for various projects, featuring 14 digital input/output pins, six of which are PWM-capable, along with six analog inputs. Its core components include a 16MHz ceramic resonator, a USB connection, a power jack, an
ICSP header, and a reset button, providing everything necessary to power and program the board. The Uno is ready to go, whether connected to a computer via USB or powered by an AC-to-DC adapter or battery. As the first USB Arduino board, it serves as the benchmark for the Arduino platform, with "Uno" symbolizing its status as the
first in a series. This name choice, meaning "one" in Italian, commemorates the launch of Arduino Software (IDE) 1.0. Initially introduced alongside version 1.0 of the Arduino Software (IDE), the Uno has since become the foundational model for subsequent Arduino releases, embodying the platform's evolution.
Microcontroller Overview
MCU Card / MCU

Architecture
AVR
MCU Memory (KB)
32
Silicon Vendor
Microchip
Pin count
28
RAM (Bytes)
2048
You complete me!
Accessories
Click Shield for Arduino UNO has two proprietary mikroBUS™ sockets, allowing all the Click board™ devices to be interfaced with the Arduino UNO board without effort. The Arduino Uno, a microcontroller board based on the ATmega328P, provides an affordable and flexible way for users to try out new concepts and build prototypes with the ATmega328P microcontroller from various combinations of performance, power consumption, and features. The Arduino Uno has 14 digital input/output pins (of which six can be used as PWM outputs), six analog inputs, a 16 MHz ceramic resonator (CSTCE16M0V53-R0), a USB connection, a power jack, an ICSP header, and reset button. Most of the ATmega328P microcontroller pins are brought to the IO pins on the left and right edge of the board, which are then connected to two existing mikroBUS™ sockets. This Click Shield also has several switches that perform functions such as selecting the logic levels of analog signals on mikroBUS™ sockets and selecting logic voltage levels of the mikroBUS™ sockets themselves. Besides, the user is offered the possibility of using any Click board™ with the help of existing bidirectional level-shifting voltage translators, regardless of whether the Click board™ operates at a 3.3V or 5V logic voltage level. Once you connect the Arduino UNO board with our Click Shield for Arduino UNO, you can access hundreds of Click boards™, working with 3.3V or 5V logic voltage levels.
Used MCU Pins
mikroBUS™ mapper
Take a closer look
Click board™ Schematic

Step by step
Project assembly
Track your results in real time
Application Output
1. Application Output - In Debug mode, the 'Application Output' window enables real-time data monitoring, offering direct insight into execution results. Ensure proper data display by configuring the environment correctly using the provided tutorial.

2. UART Terminal - Use the UART Terminal to monitor data transmission via a USB to UART converter, allowing direct communication between the Click board™ and your development system. Configure the baud rate and other serial settings according to your project's requirements to ensure proper functionality. For step-by-step setup instructions, refer to the provided tutorial.

3. Plot Output - The Plot feature offers a powerful way to visualize real-time sensor data, enabling trend analysis, debugging, and comparison of multiple data points. To set it up correctly, follow the provided tutorial, which includes a step-by-step example of using the Plot feature to display Click board™ readings. To use the Plot feature in your code, use the function: plot(*insert_graph_name*, variable_name);. This is a general format, and it is up to the user to replace 'insert_graph_name' with the actual graph name and 'variable_name' with the parameter to be displayed.

Software Support
Library Description
This library contains API for Joystick 3 Click driver.
Key functions:
joystick3_read_raw_adc
This function reads the raw ADC for X and Y axis by using SPI serial interface.joystick3_get_angle
This function calculates and returns the joystick angle in degrees from raw ADC values for X and Y axis.joystick3_get_position
This function calculates and returns the joystick position flag from raw ADC values for X and Y axis.
Open Source
Code example
The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.
/*!
* @file main.c
* @brief Joystick 3 Click example
*
* # Description
* This example demonstrates the use of the joystick 3 Click board by reading
* and displaying the raw ADC for X and Y axis, as well as the joystick angle and position
* calculated from those ADC readings.
*
* The demo application is composed of two sections :
*
* ## Application Init
* Initializes the driver and logger.
*
* ## Application Task
* Reads the raw ADC measurements for X and Y axis, and calculates the joystick angle and position
* from those readings. The results will be displayed on the USB UART approximately every 100ms.
*
* @author Stefan Filipovic
*
*/
#include "board.h"
#include "log.h"
#include "joystick3.h"
static joystick3_t joystick3;
static log_t logger;
void application_init ( void )
{
log_cfg_t log_cfg; /**< Logger config object. */
joystick3_cfg_t joystick3_cfg; /**< Click config object. */
/**
* Logger initialization.
* Default baud rate: 115200
* Default log level: LOG_LEVEL_DEBUG
* @note If USB_UART_RX and USB_UART_TX
* are defined as HAL_PIN_NC, you will
* need to define them manually for log to work.
* See @b LOG_MAP_USB_UART macro definition for detailed explanation.
*/
LOG_MAP_USB_UART( log_cfg );
log_init( &logger, &log_cfg );
log_info( &logger, " Application Init " );
// Click initialization.
joystick3_cfg_setup( &joystick3_cfg );
JOYSTICK3_MAP_MIKROBUS( joystick3_cfg, MIKROBUS_1 );
if ( SPI_MASTER_ERROR == joystick3_init( &joystick3, &joystick3_cfg ) )
{
log_error( &logger, " Communication init." );
for ( ; ; );
}
log_info( &logger, " Application Task " );
}
void application_task ( void )
{
uint16_t raw_x, raw_y;
if ( JOYSTICK3_OK == joystick3_read_raw_adc ( &joystick3, &raw_x, &raw_y ) )
{
log_printf ( &logger, " RAW X: %u\r\n RAW Y: %u\r\n", raw_x, raw_y );
log_printf ( &logger, " Joystick angle: %.1f degrees\r\n", joystick3_get_angle ( raw_x, raw_y ) );
log_printf ( &logger, " Joystick position: " );
switch ( joystick3_get_position ( raw_x, raw_y ) )
{
case JOYSTICK3_POSITION_NEUTRAL:
{
log_printf ( &logger, "NEUTRAL" );
break;
}
case JOYSTICK3_POSITION_UP:
{
log_printf ( &logger, "UP" );
break;
}
case JOYSTICK3_POSITION_UPPER_RIGHT:
{
log_printf ( &logger, "UPPER-RIGHT" );
break;
}
case JOYSTICK3_POSITION_RIGHT:
{
log_printf ( &logger, "RIGHT" );
break;
}
case JOYSTICK3_POSITION_LOWER_RIGHT:
{
log_printf ( &logger, "LOWER-RIGHT" );
break;
}
case JOYSTICK3_POSITION_DOWN:
{
log_printf ( &logger, "DOWN" );
break;
}
case JOYSTICK3_POSITION_LOWER_LEFT:
{
log_printf ( &logger, "LOWER-LEFT" );
break;
}
case JOYSTICK3_POSITION_LEFT:
{
log_printf ( &logger, "LEFT" );
break;
}
case JOYSTICK3_POSITION_UPPER_LEFT:
{
log_printf ( &logger, "UPPER-LEFT" );
break;
}
default:
{
log_printf ( &logger, "UNKNOWN" );
break;
}
}
log_printf ( &logger, "\r\n\n" );
Delay_ms ( 100 );
}
}
int main ( void )
{
/* Do not remove this line or clock might not be set correctly. */
#ifdef PREINIT_SUPPORTED
preinit();
#endif
application_init( );
for ( ; ; )
{
application_task( );
}
return 0;
}
// ------------------------------------------------------------------------ END
Additional Support
Resources
Category:Pushbutton/Switches