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Hardware Overview
How does it work?
BUZZ 2 Click is based on the CMT-8540S-SMT, a magnetic buzzer transducer from CUI Devices. The buzzer's resonant frequency is 4kHz. The click is designed to run on either a 3.3V or 5V power supply. The PWM pin on the mikroBUS™ line controls the CMT-8540S-SMT magnetic buzzer. You can create different sound patterns using
the Sound library supported in our compilers or utilize the microcontroller's internal PWM module to create the signal for the buzzer. Signal frequency determines the sound pitch, and the duty cycle determines the amplitude (sound volume). This Click board™ can operate with either 3.3V or 5V logic voltage levels selected via the
VCCIO SEL jumper. This way, both 3.3V and 5V capable MCUs can use the communication lines properly. Also, this Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used as a reference for further development.
Features overview
Development board
EasyPIC v8 is a development board specially designed for the needs of rapid development of embedded applications. It supports many high pin count 8-bit PIC microcontrollers from Microchip, regardless of their number of pins, and a broad set of unique functions, such as the first-ever embedded debugger/programmer. The development board is well organized and designed so that the end-user has all the necessary elements, such as switches, buttons, indicators, connectors, and others, in one place. Thanks to innovative manufacturing technology, EasyPIC v8 provides a fluid and immersive working experience, allowing access anywhere and under any
circumstances at any time. Each part of the EasyPIC v8 development board contains the components necessary for the most efficient operation of the same board. In addition to the advanced integrated CODEGRIP programmer/debugger module, which offers many valuable programming/debugging options and seamless integration with the Mikroe software environment, the board also includes a clean and regulated power supply module for the development board. It can use a wide range of external power sources, including a battery, an external 12V power supply, and a power source via the USB Type-C (USB-C) connector.
Communication options such as USB-UART, USB DEVICE, and CAN are also included, including the well-established mikroBUS™ standard, two display options (graphical and character-based LCD), and several different DIP sockets. These sockets cover a wide range of 8-bit PIC MCUs, from the smallest PIC MCU devices with only eight up to forty pins. EasyPIC v8 is an integral part of the Mikroe ecosystem for rapid development. Natively supported by Mikroe software tools, it covers many aspects of prototyping and development thanks to a considerable number of different Click boards™ (over a thousand boards), the number of which is growing every day.
Microcontroller Overview
MCU Card / MCU

Architecture
PIC
MCU Memory (KB)
32
Silicon Vendor
Microchip
Pin count
40
RAM (Bytes)
2048
Used MCU Pins
mikroBUS™ mapper
Take a closer look
Click board™ Schematic

Step by step
Project assembly
Software Support
Library Description
This library contains API for BUZZ 2 Click driver.
Key functions:
buzz2_set_duty_cycle- BUZZ 2 sets PWM duty cyclebuzz2_play_sound- Play sound functionbuzz2_pwm_start- BUZZ 2 start PWM module
Open Source
Code example
The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.
/*!
* @file main.c
* @brief Buzz2 Click example
*
* # Description
* This example demonstrates the use of Buzz 2 Click boards.
*
* The demo application is composed of two sections :
*
* ## Application Init
* Initializes the driver and logger.
*
* ## Application Task
* Plays the Imperial March melody. Also logs an appropriate message on the USB UART.
*
* @note
* The minimal PWM Clock frequency required for this example is the frequency of tone C6 - 1047 Hz.
* So, in order to run this example and play all tones correctly, the user will need to decrease
* the MCU's main clock frequency in MCU Settings for the certain architectures
* in order to get the required PWM clock frequency.
*
* @author Jelena Milosavljevic
*
*/
#include "board.h"
#include "log.h"
#include "buzz2.h"
#define W 4*Q // Whole 4/4 - 4 Beats
#define H 2*Q // Half 2/4 - 2 Beats
#define Q 250 // Quarter 1/4 - 1 Beat
#define E Q/2 // Eighth 1/8 - 1/2 Beat
#define S Q/4 // Sixteenth 1/16 - 1/4 Beat
#define VOLUME 100 // goes up to 1000
static buzz2_t buzz2;
static log_t logger;
static void imperial_march( )
{
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, H );
Delay_ms ( 1 + H );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F7, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, H );
Delay_ms ( 1 + H );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab7, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_G7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Gb7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F7, VOLUME, E );
Delay_ms ( 1 + E );
Delay_ms ( 1 + E );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Bb6, VOLUME, E );
Delay_ms ( 1 + E );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Eb7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_D7, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Db7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_B6, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, E );
Delay_ms ( 1 + E );
Delay_ms ( 1 + E );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E );
Delay_ms ( 1 + E );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, H );
Delay_ms ( 1 + H );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab7, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_G7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Gb7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_E7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F7, VOLUME, E );
Delay_ms ( 1 + E );
Delay_ms ( 1 + E );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Bb6, VOLUME, E );
Delay_ms ( 1 + E );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Eb7, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_D7, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Db7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_B6, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, E );
Delay_ms ( 1 + E );
Delay_ms ( 1 + E );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E );
Delay_ms ( 1 + E );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_A6, VOLUME, Q );
Delay_ms ( 1 + Q );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_F6, VOLUME, E + S );
Delay_ms ( 1 + E + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_C7, VOLUME, S );
Delay_ms ( 1 + S );
buzz2_play_sound(&buzz2, BUZZ2_NOTE_Ab6, VOLUME, H );
Delay_ms ( 1 + H );
}
void application_init ( void ) {
log_cfg_t log_cfg; /**< Logger config object. */
buzz2_cfg_t buzz2_cfg; /**< Click config object. */
/**
* Logger initialization.
* Default baud rate: 115200
* Default log level: LOG_LEVEL_DEBUG
* @note If USB_UART_RX and USB_UART_TX
* are defined as HAL_PIN_NC, you will
* need to define them manually for log to work.
* See @b LOG_MAP_USB_UART macro definition for detailed explanation.
*/
LOG_MAP_USB_UART( log_cfg );
log_init( &logger, &log_cfg );
log_info( &logger, " Application Init " );
// Click initialization.
buzz2_cfg_setup( &buzz2_cfg );
BUZZ2_MAP_MIKROBUS( buzz2_cfg, MIKROBUS_1 );
err_t init_flag = buzz2_init( &buzz2, &buzz2_cfg );
if ( init_flag == PWM_ERROR ) {
log_error( &logger, " Application Init Error. " );
log_info( &logger, " Please, run program again... " );
for ( ; ; );
}
buzz2_set_duty_cycle ( &buzz2, 0.0 );
buzz2_pwm_start( &buzz2 );
Delay_ms ( 100 );
log_info( &logger, " Application Task " );
}
void application_task ( void )
{
log_printf( &logger, "Playing the Imperial March melody ...\r\n" );
imperial_march( );
// 10 seconds delay
Delay_ms ( 1000 );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
Delay_ms ( 1000 );
}
int main ( void )
{
/* Do not remove this line or clock might not be set correctly. */
#ifdef PREINIT_SUPPORTED
preinit();
#endif
application_init( );
for ( ; ; )
{
application_task( );
}
return 0;
}
// ------------------------------------------------------------------------ END

































