Beginner
10 min

Ensure accurate and error-free operations in critical situations with 3006.2117 and ATmega328P

Green LED tactile switch: Lighting up the future of interaction

Button G Click with Arduino UNO Rev3

Published Feb 14, 2024

Click board™

Button G Click

Dev. board

Arduino UNO Rev3

Compiler

NECTO Studio

MCU

ATmega328P

Enhance user engagement and interaction by incorporating the green-ringed button, which lights up when pressed, making actions more dynamic and visually captivating

A

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Hardware Overview

How does it work?

Button G Click is based on the 3006.2117, a tactile switch with an integrated independent green LED from Marquardt. The tactile switch has a debounce circuit to eliminate the ripple signal and provide a clean transition at its output and is pulled down. The round transparent button of the tactile switch is 6.8mm in diameter and has a green LED background light. This LED can be programmed as feedback to the user to make a visual expression of knowing the contact has been

made. Since the backlight LED is controlled independently, it can be programmed in different patterns, such as varying light levels, light intensity, or blinking rate on subsequent button presses, thus giving additional feedback to the end user. The tactile button of this Click board™ sends an interrupt signal to the host MCU using the INT pin of the mikroBUS™ socket. The host MCU can control the integrated red LED using the PWM pin of the mikroBUS™ socket. The Pulse

Width Modulation (PWM) lets you program this LED using various blinking patterns and light intensity. This Click board™ can operate with either 3.3V or 5V logic voltage levels selected via the PWR SEL jumper. This way, both 3.3V and 5V capable MCUs can use the communication lines properly. Also, this Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used as a reference for further development.

Button G Click hardware overview image

Features overview

Development board

Arduino UNO is a versatile microcontroller board built around the ATmega328P chip. It offers extensive connectivity options for various projects, featuring 14 digital input/output pins, six of which are PWM-capable, along with six analog inputs. Its core components include a 16MHz ceramic resonator, a USB connection, a power jack, an

ICSP header, and a reset button, providing everything necessary to power and program the board. The Uno is ready to go, whether connected to a computer via USB or powered by an AC-to-DC adapter or battery. As the first USB Arduino board, it serves as the benchmark for the Arduino platform, with "Uno" symbolizing its status as the

first in a series. This name choice, meaning "one" in Italian, commemorates the launch of Arduino Software (IDE) 1.0. Initially introduced alongside version 1.0 of the Arduino Software (IDE), the Uno has since become the foundational model for subsequent Arduino releases, embodying the platform's evolution.

Arduino UNO Rev3 double side image

Microcontroller Overview

MCU Card / MCU

default

Architecture

AVR

MCU Memory (KB)

32

Silicon Vendor

Microchip

Pin count

28

RAM (Bytes)

2048

You complete me!

Accessories

Click Shield for Arduino UNO has two proprietary mikroBUS™ sockets, allowing all the Click board™ devices to be interfaced with the Arduino UNO board without effort. The Arduino Uno, a microcontroller board based on the ATmega328P, provides an affordable and flexible way for users to try out new concepts and build prototypes with the ATmega328P microcontroller from various combinations of performance, power consumption, and features. The Arduino Uno has 14 digital input/output pins (of which six can be used as PWM outputs), six analog inputs, a 16 MHz ceramic resonator (CSTCE16M0V53-R0), a USB connection, a power jack, an ICSP header, and reset button. Most of the ATmega328P microcontroller pins are brought to the IO pins on the left and right edge of the board, which are then connected to two existing mikroBUS™ sockets. This Click Shield also has several switches that perform functions such as selecting the logic levels of analog signals on mikroBUS™ sockets and selecting logic voltage levels of the mikroBUS™ sockets themselves. Besides, the user is offered the possibility of using any Click board™ with the help of existing bidirectional level-shifting voltage translators, regardless of whether the Click board™ operates at a 3.3V or 5V logic voltage level. Once you connect the Arduino UNO board with our Click Shield for Arduino UNO, you can access hundreds of Click boards™, working with 3.3V or 5V logic voltage levels.

Click Shield for Arduino UNO accessories 1 image

Used MCU Pins

mikroBUS™ mapper

NC
NC
AN
NC
NC
RST
NC
NC
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
LED Intensity Control
PD6
PWM
Interrupt
PC3
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
Power Supply
5V
5V
Ground
GND
GND
1

Take a closer look

Click board™ Schematic

Button G Click Schematic schematic

Step by step

Project assembly

Click Shield for Arduino UNO front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Arduino UNO Rev3 as your development board.

Click Shield for Arduino UNO front image hardware assembly
Arduino UNO Rev3 front image hardware assembly
Charger 27 Click front image hardware assembly
Prog-cut hardware assembly
Arduino UNO Rev3 Access MB 1 - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Arduino UNO MCU Step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output

1. Application Output - In Debug mode, the 'Application Output' window enables real-time data monitoring, offering direct insight into execution results. Ensure proper data display by configuring the environment correctly using the provided tutorial.

2. UART Terminal - Use the UART Terminal to monitor data transmission via a USB to UART converter, allowing direct communication between the Click board™ and your development system. Configure the baud rate and other serial settings according to your project's requirements to ensure proper functionality. For step-by-step setup instructions, refer to the provided tutorial.

3. Plot Output - The Plot feature offers a powerful way to visualize real-time sensor data, enabling trend analysis, debugging, and comparison of multiple data points. To set it up correctly, follow the provided tutorial, which includes a step-by-step example of using the Plot feature to display Click board™ readings. To use the Plot feature in your code, use the function: plot(*insert_graph_name*, variable_name);. This is a general format, and it is up to the user to replace 'insert_graph_name' with the actual graph name and 'variable_name' with the parameter to be displayed.

Software Support

Library Description

This library contains API for Button G Click driver.

Key functions:

  • buttong_pwm_stop - This function stops the PWM moudle output

  • buttong_pwm_start - This function starts the PWM moudle output

  • buttong_get_button_state - This function reads the digital signal from the INT pin which tells us whether the button has been pressed or not

Open Source

Code example

The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.

/*!
 * @file main.c
 * @brief Button G Click example
 *
 * # Description
 * This library contains API for Button G Click driver. 
 * One library is used for every single one of them.
 * They are simple touch detectors that send a pressed/released 
 * signal and receive a PWM output which controls the backlight on the button.
 *
 * The demo application is composed of two sections :
 *
 * ## Application Init
 * This function initializes and configures the logger and click modules.
 *
 * ## Application Task
 * This example first increases the backlight on the button and then decreases the intensity of the backlight. When the button is pressed,
 * reports the event in the console using UART communication.
 *
 * @author Nikola Peric
 *
 */

#include "board.h"
#include "log.h"
#include "buttong.h"

static buttong_t buttong;
static log_t logger;

void application_init ( void ) 
{
    log_cfg_t log_cfg;          /**< Logger config object. */
    buttong_cfg_t buttong_cfg;  /**< Click config object. */

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, " Application Init " );

    // Click initialization.

    buttong_cfg_setup( &buttong_cfg );
    BUTTONG_MAP_MIKROBUS( buttong_cfg, MIKROBUS_1 );
    err_t init_flag  = buttong_init( &buttong, &buttong_cfg );
    if ( PWM_ERROR == init_flag ) 
    {
        log_error( &logger, " Application Init Error. " );
        log_info( &logger, " Please, run program again... " );

        for ( ; ; );
    }
    Delay_ms( 500 );
    
    buttong_set_duty_cycle ( &buttong, 0.0 );
    buttong_pwm_start( &buttong );
    
    log_info( &logger, " Application Task " );
}

void application_task ( void ) 
{
    static float duty_cycle;
    static uint8_t button_state;
    static uint8_t button_state_old;

    button_state = buttong_get_button_state( &buttong );
    
    if ( button_state && ( button_state != button_state_old ) ) 
    {
        log_printf( &logger, " <-- Button pressed --> \r\n" );
        for ( uint8_t n_cnt = 1; n_cnt <= 100; n_cnt++  )
        {
            duty_cycle = ( float ) n_cnt ;
            duty_cycle /= 100;
            buttong_set_duty_cycle( &buttong, duty_cycle );
            Delay_ms( 10 );
        }
        button_state_old = button_state;
    } 
    else if ( !button_state && ( button_state != button_state_old ) ) 
    {
        for ( uint8_t n_cnt = 100; n_cnt > 0; n_cnt-- )
        {
            duty_cycle = ( float ) n_cnt ;
            duty_cycle /= 100;
            buttong_set_duty_cycle( &buttong,  duty_cycle );
            Delay_ms( 10 );
        }
        button_state_old = button_state;
    }
}

void main ( void ) 
{
    application_init( );

    for ( ; ; )
    {
        application_task( );
    }
}

// ------------------------------------------------------------------------ END

Additional Support

Resources

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