Intermediate
30 min

Simplify navigation, commands, and access with ATtiny817 and STM32F103RB

Unlock your world with a gentle tap!

TouchKey 2 Click with Nucleo 64 with STM32F103RB MCU

Published Oct 08, 2024

Click board™

TouchKey 2 Click

Dev Board

Nucleo 64 with STM32F103RB MCU

Compiler

NECTO Studio

MCU

STM32F103RB

Our touchkey solution revolutionizes user interaction by providing a sensitive and elegant touch interface that responds effortlessly to the gentlest tap of your finger

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Hardware Overview

How does it work?

TocuhKey 2 Click is based on the ATtiny817, an integrated touch QTouch® controller from Microchip. This Click is designed to run on a 3.3V power supply. The four LEDs onboard the click indicate when the Key (Pad) is pressed. TouchKey 2 click communicates with the target microcontroller over the UART interface. You can use TouchKey 2 Click in all conditions without fearing something will happen due to moisture and water droplets falling on it. The plastic overlay on the TouchKey 2 click protects the board from moisture. Thanks to this feature, the electronic components are safe. The ATtiny817 has a driven shield for improved moisture and noise-handling performance. Microchip's ATtiny817 is a

microcontroller that uses an 8-bit AVR® processor with hardware multiplier, running at up to 20MHz and with up to 8KB Flash, 512 bytes of SRAM, and 128 bytes of EEPROM. The ATtiny817 uses the latest technologies from Microchip with a flexible and low-power architecture, including Event System and SleepWalking, accurate analog features, and advanced peripherals. Capacitive touch interfaces with proximity sensing and a driven shield are supported with the integrated QTouch® peripheral touch controller. The module supports wake-up on touch from power-save sleep mode. Capacitive buttons can be toggled even when placed under a layer of glass or paper. There are four LEDs for four touch keys. If key A is pressed,

LED_A is ON, and such. In addition, there is UART communication between ATtiny817 and the main MCU. The header onboard the TouchKey 2 click can be used for device programming. Current firmware sends data packets via UART (based on the demo example in our library). SPI communication is possible with firmware modifications. This Click board™ can be operated only with a 3.3V logic voltage level. The board must perform appropriate logic voltage level conversion before using MCUs with different logic levels. Also, it comes equipped with a library containing functions and an example code that can be used, as a reference, for further development.

TouchKey 2 Click top side image
TouchKey 2 Click bottom side image

Features overview

Development board

Nucleo-64 with STM32F103RB MCU offers a cost-effective and adaptable platform for developers to explore new ideas and prototype their designs. This board harnesses the versatility of the STM32 microcontroller, enabling users to select the optimal balance of performance and power consumption for their projects. It accommodates the STM32 microcontroller in the LQFP64 package and includes essential components such as a user LED, which doubles as an ARDUINO® signal, alongside user and reset push-buttons, and a 32.768kHz crystal oscillator for precise timing operations. Designed with expansion and flexibility in mind, the Nucleo-64 board features an ARDUINO® Uno V3 expansion connector and ST morpho extension pin

headers, granting complete access to the STM32's I/Os for comprehensive project integration. Power supply options are adaptable, supporting ST-LINK USB VBUS or external power sources, ensuring adaptability in various development environments. The board also has an on-board ST-LINK debugger/programmer with USB re-enumeration capability, simplifying the programming and debugging process. Moreover, the board is designed to simplify advanced development with its external SMPS for efficient Vcore logic supply, support for USB Device full speed or USB SNK/UFP full speed, and built-in cryptographic features, enhancing both the power efficiency and security of projects. Additional connectivity is

provided through dedicated connectors for external SMPS experimentation, a USB connector for the ST-LINK, and a MIPI® debug connector, expanding the possibilities for hardware interfacing and experimentation. Developers will find extensive support through comprehensive free software libraries and examples, courtesy of the STM32Cube MCU Package. This, combined with compatibility with a wide array of Integrated Development Environments (IDEs), including IAR Embedded Workbench®, MDK-ARM, and STM32CubeIDE, ensures a smooth and efficient development experience, allowing users to fully leverage the capabilities of the Nucleo-64 board in their projects.

Nucleo 64 with STM32F103RB MCU double side image

Microcontroller Overview

MCU Card / MCU

default

Architecture

ARM Cortex-M3

MCU Memory (KB)

128

Silicon Vendor

STMicroelectronics

Pin count

64

RAM (Bytes)

20480

You complete me!

Accessories

Click Shield for Nucleo-64 comes equipped with two proprietary mikroBUS™ sockets, allowing all the Click board™ devices to be interfaced with the STM32 Nucleo-64 board with no effort. This way, Mikroe allows its users to add any functionality from our ever-growing range of Click boards™, such as WiFi, GSM, GPS, Bluetooth, ZigBee, environmental sensors, LEDs, speech recognition, motor control, movement sensors, and many more. More than 1537 Click boards™, which can be stacked and integrated, are at your disposal. The STM32 Nucleo-64 boards are based on the microcontrollers in 64-pin packages, a 32-bit MCU with an ARM Cortex M4 processor operating at 84MHz, 512Kb Flash, and 96KB SRAM, divided into two regions where the top section represents the ST-Link/V2 debugger and programmer while the bottom section of the board is an actual development board. These boards are controlled and powered conveniently through a USB connection to program and efficiently debug the Nucleo-64 board out of the box, with an additional USB cable connected to the USB mini port on the board. Most of the STM32 microcontroller pins are brought to the IO pins on the left and right edge of the board, which are then connected to two existing mikroBUS™ sockets. This Click Shield also has several switches that perform functions such as selecting the logic levels of analog signals on mikroBUS™ sockets and selecting logic voltage levels of the mikroBUS™ sockets themselves. Besides, the user is offered the possibility of using any Click board™ with the help of existing bidirectional level-shifting voltage translators, regardless of whether the Click board™ operates at a 3.3V or 5V logic voltage level. Once you connect the STM32 Nucleo-64 board with our Click Shield for Nucleo-64, you can access hundreds of Click boards™, working with 3.3V or 5V logic voltage levels.

Click Shield for Nucleo-64 accessories 1 image

Used MCU Pins

mikroBUS™ mapper

NC
NC
AN
Reset
PC12
RST
SPI Chip Select
PB12
CS
SPI Clock
PB3
SCK
SPI Data OUT
PB4
MISO
SPI Data IN
PB5
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
NC
NC
PWM
NC
NC
INT
UART TX
PA2
TX
UART RX
PA3
RX
NC
NC
SCL
NC
NC
SDA
NC
NC
5V
Ground
GND
GND
1

Take a closer look

Schematic

TouchKey 2 Click Schematic schematic

Step by step

Project assembly

Click Shield for Nucleo-64 front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Nucleo 64 with STM32F103RB MCU as your development board.

Click Shield for Nucleo-64 front image hardware assembly
Nucleo 64 with STM32F401RE MCU front image hardware assembly
EEPROM 13 Click front image hardware assembly
Prog-cut hardware assembly
Nucleo-64 with STM32XXX MCU MB 1 Mini B Conn - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Clicker 4 for STM32F4 HA MCU Step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output via Debug Mode

1. Once the code example is loaded, pressing the "DEBUG" button initiates the build process, programs it on the created setup, and enters Debug mode.

2. After the programming is completed, a header with buttons for various actions within the IDE becomes visible. Clicking the green "PLAY" button starts reading the results achieved with the Click board™. The achieved results are displayed in the Application Output tab.

DEBUG_Application_Output

Software Support

Library Description

This library contains API for TouchKey 2 Click driver.

Key functions:

  • touchkey2_set_reset_pin - Set reset pin function

  • touchkey2_clear_reset_pin - Clear reset pin function

  • touchkey2_target_reset - Reset function

Open Source

Code example

This example can be found in NECTO Studio. Feel free to download the code, or you can copy the code below.

/*!
 * \file 
 * \brief Touchkey2 Click example
 * 
 * # Description
 * This application is touch controller.
 *
 * The demo application is composed of two sections :
 * 
 * ## Application Init 
 * Initalizes device and makes an initial log.
 * 
 * ## Application Task  
 * Checks if new data byte have received in rx buffer (ready for reading),
   and if ready than reads one byte from rx buffer, that show if and what key is pressed.
 * 
 * \author MikroE Team
 *
 */
// ------------------------------------------------------------------- INCLUDES

#include "board.h"
#include "log.h"
#include "touchkey2.h"

// ------------------------------------------------------------------ VARIABLES

static touchkey2_t touchkey2;
static log_t logger;

// ------------------------------------------------------ APPLICATION FUNCTIONS

void application_init ( void )
{
    log_cfg_t log_cfg;
    touchkey2_cfg_t cfg;

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info( &logger, "---- Application Init ----" );

    //  Click initialization.

    touchkey2_cfg_setup( &cfg );
    TOUCHKEY2_MAP_MIKROBUS( cfg, MIKROBUS_1 );
    touchkey2_init( &touchkey2, &cfg );
}

void application_task ( void )
{
    char tmp;

    tmp = touchkey2_generic_single_read( &touchkey2 );
    if( tmp == 0x00 )
    {
        log_printf( &logger, "   Key released\r\n" );
        log_printf( &logger, "------------------- \r\n" );
    }
    else if( tmp == 0x01 )
    {
        log_printf( &logger, "   Key A pressed\r\n" );
        log_printf( &logger, "------------------- \r\n" );
    }
    else if( tmp == 0x02 )
    {
        log_printf( &logger, "   Key B pressed\r\n" );
        log_printf( &logger, "------------------- \r\n" );
    }
    else if( tmp == 0x04 )
    {
        log_printf( &logger, "   Key C pressed\r\n" );
        log_printf( &logger, "------------------- \r\n" );
    }
    else if( tmp == 0x08 )
    {
        log_printf( &logger, "   Key D pressed \r\n" );
        log_printf( &logger, "------------------- \r\n" );
    }
}

void main ( void )
{
    application_init( );

    for ( ; ; )
    {
        application_task( );
    }
}


// ------------------------------------------------------------------------ END

Additional Support

Resources

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