Beginner
10 min

Create unbeatable flame detection solution with PT334-6B and PIC32MZ2048EFH100

Fire's worst nightmare

FLAME Click with Flip&Click PIC32MZ

Published Jun 21, 2023

Click board™

FLAME Click

Dev. board

Flip&Click PIC32MZ

Compiler

NECTO Studio

MCU

PIC32MZ2048EFH100

Don't let fire catch you off guard - rely on our advanced detection technology!

A

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Hardware Overview

How does it work?

Flame Click is based on the PT334-6B, a high-speed and highly sensitive NPN silicon phototransistor from Everlight Electronics, which detects and responds to the presence of a flame. The PT334-6B is covered in black epoxy, making it sensitive to visible and near-infrared light. Based on a phototransistor, this flame detector has a faster reaction time than smoke or heat detectors, which can identify smokeless liquid and smoke that can create open fire. This Click board™ operates in two ways. It can output a continuous analog signal from the phototransistor to the

analog mikroBUS™ line or send an interrupt to the target board MCU through an interrupt pin routed to the INT pin of the mikroBUS™ socket. Flame Click also has a small potentiometer that allows you to set the exact threshold that will trigger the interrupt and calibrate the sensor for the environment in which you’ll be using it. This will require fine-tuning as the phototransistor will be sensitive to the surrounding thermal radiation. Properly calibrated, Flame Click can be used in various safety applications. A flame alert function is also visually presented by a red LED

marked as FLAME, responding to the presence of a flame. This Click board™ can operate with both 3.3V and 5V logic voltage levels selected via the PWR SEL jumper. This way, it is allowed for both 3.3V and 5V capable MCUs to use the communication lines properly. However, the Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used, as a reference, for further development.

FLAME Click hardware overview image

Features overview

Development board

Flip&Click PIC32MZ is a compact development board designed as a complete solution that brings the flexibility of add-on Click boards™ to your favorite microcontroller, making it a perfect starter kit for implementing your ideas. It comes with an onboard 32-bit PIC32MZ microcontroller, the PIC32MZ2048EFH100 from Microchip, four mikroBUS™ sockets for Click board™ connectivity, two USB connectors, LED indicators, buttons, debugger/programmer connectors, and two headers compatible with Arduino-UNO pinout. Thanks to innovative manufacturing technology,

it allows you to build gadgets with unique functionalities and features quickly. Each part of the Flip&Click PIC32MZ development kit contains the components necessary for the most efficient operation of the same board. In addition, there is the possibility of choosing the Flip&Click PIC32MZ programming method, using the chipKIT bootloader (Arduino-style development environment) or our USB HID bootloader using mikroC, mikroBasic, and mikroPascal for PIC32. This kit includes a clean and regulated power supply block through the USB Type-C (USB-C) connector. All communication

methods that mikroBUS™ itself supports are on this board, including the well-established mikroBUS™ socket, user-configurable buttons, and LED indicators. Flip&Click PIC32MZ development kit allows you to create a new application in minutes. Natively supported by Mikroe software tools, it covers many aspects of prototyping thanks to a considerable number of different Click boards™ (over a thousand boards), the number of which is growing every day.

Flip&Click PIC32MZ double image

Microcontroller Overview

MCU Card / MCU

default

Architecture

PIC32

MCU Memory (KB)

2048

Silicon Vendor

Microchip

Pin count

100

RAM (Bytes)

524288

Used MCU Pins

mikroBUS™ mapper

Analog Output
RB11
AN
NC
NC
RST
NC
NC
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
NC
NC
PWM
Interrupt
RD9
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
Power Supply
5V
5V
Ground
GND
GND
1

Take a closer look

Click board™ Schematic

FLAME Click Schematic schematic

Step by step

Project assembly

Flip&Click PIC32MZ front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Flip&Click PIC32MZ as your development board.

Flip&Click PIC32MZ front image hardware assembly
Buck 22 Click front image hardware assembly
Prog-cut hardware assembly
Flip&Click PIC32MZ - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Flip&Click PIC32MZ MCU step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output

1. Application Output - In Debug mode, the 'Application Output' window enables real-time data monitoring, offering direct insight into execution results. Ensure proper data display by configuring the environment correctly using the provided tutorial.

2. UART Terminal - Use the UART Terminal to monitor data transmission via a USB to UART converter, allowing direct communication between the Click board™ and your development system. Configure the baud rate and other serial settings according to your project's requirements to ensure proper functionality. For step-by-step setup instructions, refer to the provided tutorial.

3. Plot Output - The Plot feature offers a powerful way to visualize real-time sensor data, enabling trend analysis, debugging, and comparison of multiple data points. To set it up correctly, follow the provided tutorial, which includes a step-by-step example of using the Plot feature to display Click board™ readings. To use the Plot feature in your code, use the function: plot(*insert_graph_name*, variable_name);. This is a general format, and it is up to the user to replace 'insert_graph_name' with the actual graph name and 'variable_name' with the parameter to be displayed.

Software Support

Library Description

This library contains API for Flame Click driver.

Key functions:

  • flame_check_status - Check the flame status function

  • flame_get_interrupt - Get interrupt status

Open Source

Code example

The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.

/*!
 * \file 
 * \brief FLAME Click example
 * 
 * # Description
 * This application detects fire.
 *
 * The demo application is composed of two sections :
 * 
 * ## Application Init 
 * Initialization driver enable's - GPIO and start write log.
 * 
 * ## Application Task  
 * This is a example which demonstrates the use of Flame Click board.
 * 
 * \author MikroE Team
 *
 */
// ------------------------------------------------------------------- INCLUDES

#include "board.h"
#include "log.h"
#include "flame.h"

// ------------------------------------------------------------------ VARIABLES

static flame_t flame;
static log_t logger;

static uint8_t flame_state = 0;
static uint8_t flame_state_old = 1;

// ------------------------------------------------------ APPLICATION FUNCTIONS

void application_init ( void )
{
    log_cfg_t log_cfg;
    flame_cfg_t cfg;

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_info(&logger, "---- Application Init ----");

    //  Click initialization.

    flame_cfg_setup( &cfg );
    FLAME_MAP_MIKROBUS( cfg, MIKROBUS_1 );
    flame_init( &flame, &cfg );
}

void application_task ( void )
{
    //  Task implementation.

    flame_state = flame_check_status ( &flame );

    if ( ( flame_state == 1 ) && ( flame_state_old == 0) )
    {
        log_printf( &logger, "  ~  FLAME   ~ \r\n " );
       
        flame_state_old = 1;
    }

    if ( ( flame_state == 0 ) && ( flame_state_old == 1 ) )
    {
        log_printf( &logger, "   NO FLAME  \r\n " );
        flame_state_old = 0;
    }
}

void main ( void )
{
    application_init( );

    for ( ; ; )
    {
        application_task( );
    }
}

// ------------------------------------------------------------------------ END

Additional Support

Resources

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