Achieve precise analog control for gaming consoles and controllers, enhancing the gameplay experience, or applications that require accurate control inputs, such as robotics or drone navigation systems
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Hardware Overview
How does it work?
Thumbstick Click is based on the COM-09032, a high-quality 2-axis analog-type thumbstick from Sparkfun. This type of thumbstick has a self-centering feature (spring return) that allows it to center itself the moment when you release it. It also contains a comfortable cup-type black knob/cap, which gives the feel of a thumbstick, making it very similar to the 'analog' joysticks used on joypads on popular gaming consoles like PSP joysticks. This feature makes it suitable for numerous applications as a human-machine interface. It comprises two 10kΩ potentiometers, one for up/down and another for left/right direction, used as dual adjustable voltage dividers providing 2-axis analog input in a control stick form. With the thumbstick fully
assembled and functioning, the voltage will follow the motion of the thumbstick as it is moved around. The measurements of the potentiometer resistance change are needed to read the thumbstick's physical position. That's why the MCP3204, a 12-bit A/D converter with conversion rates of up to 100ksps from Microchip, connects the thumbstick with mikroBUS™ using a simple serial interface compatible with the SPI protocol to determine the value of the joystick's X and Y. As the MCP3204 has a resolution of 12 bits, the values on each analog channel (axis) can vary from 0 to 4095. So, if the stick is moved on the X axis from one end to the other, the X values will change from 0 to 4095, and a similar thing happens when moved along the
Y axis. The value of the thumbstick staying in its center position is around 2048. Also, the thumbstick has a pushbutton feature that sends an interrupt signal to the host MCU through the INT line of the mikroBUS™ socket. This Click board™ can operate with both 3.3V and 5V logic voltage levels selected via SMD jumper. This way, it is allowed for both 3.3V and 5V capable MCUs to use the communication lines properly. However, the Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used, as a reference, for further development.
Features overview
Development board
Arduino UNO is a versatile microcontroller board built around the ATmega328P chip. It offers extensive connectivity options for various projects, featuring 14 digital input/output pins, six of which are PWM-capable, along with six analog inputs. Its core components include a 16MHz ceramic resonator, a USB connection, a power jack, an
ICSP header, and a reset button, providing everything necessary to power and program the board. The Uno is ready to go, whether connected to a computer via USB or powered by an AC-to-DC adapter or battery. As the first USB Arduino board, it serves as the benchmark for the Arduino platform, with "Uno" symbolizing its status as the
first in a series. This name choice, meaning "one" in Italian, commemorates the launch of Arduino Software (IDE) 1.0. Initially introduced alongside version 1.0 of the Arduino Software (IDE), the Uno has since become the foundational model for subsequent Arduino releases, embodying the platform's evolution.
Microcontroller Overview
MCU Card / MCU

Architecture
AVR
MCU Memory (KB)
32
Silicon Vendor
Microchip
Pin count
28
RAM (Bytes)
2048
You complete me!
Accessories
Click Shield for Arduino UNO has two proprietary mikroBUS™ sockets, allowing all the Click board™ devices to be interfaced with the Arduino UNO board without effort. The Arduino Uno, a microcontroller board based on the ATmega328P, provides an affordable and flexible way for users to try out new concepts and build prototypes with the ATmega328P microcontroller from various combinations of performance, power consumption, and features. The Arduino Uno has 14 digital input/output pins (of which six can be used as PWM outputs), six analog inputs, a 16 MHz ceramic resonator (CSTCE16M0V53-R0), a USB connection, a power jack, an ICSP header, and reset button. Most of the ATmega328P microcontroller pins are brought to the IO pins on the left and right edge of the board, which are then connected to two existing mikroBUS™ sockets. This Click Shield also has several switches that perform functions such as selecting the logic levels of analog signals on mikroBUS™ sockets and selecting logic voltage levels of the mikroBUS™ sockets themselves. Besides, the user is offered the possibility of using any Click board™ with the help of existing bidirectional level-shifting voltage translators, regardless of whether the Click board™ operates at a 3.3V or 5V logic voltage level. Once you connect the Arduino UNO board with our Click Shield for Arduino UNO, you can access hundreds of Click boards™, working with 3.3V or 5V logic voltage levels.
Used MCU Pins
mikroBUS™ mapper
Take a closer look
Click board™ Schematic

Step by step
Project assembly
Track your results in real time
Application Output
1. Application Output - In Debug mode, the 'Application Output' window enables real-time data monitoring, offering direct insight into execution results. Ensure proper data display by configuring the environment correctly using the provided tutorial.

2. UART Terminal - Use the UART Terminal to monitor data transmission via a USB to UART converter, allowing direct communication between the Click board™ and your development system. Configure the baud rate and other serial settings according to your project's requirements to ensure proper functionality. For step-by-step setup instructions, refer to the provided tutorial.

3. Plot Output - The Plot feature offers a powerful way to visualize real-time sensor data, enabling trend analysis, debugging, and comparison of multiple data points. To set it up correctly, follow the provided tutorial, which includes a step-by-step example of using the Plot feature to display Click board™ readings. To use the Plot feature in your code, use the function: plot(*insert_graph_name*, variable_name);. This is a general format, and it is up to the user to replace 'insert_graph_name' with the actual graph name and 'variable_name' with the parameter to be displayed.

Software Support
Library Description
This library contains API for Thumbstick Click driver.
Key functions:
thumbstick_button_state
- Get state of thumbstick button functionthumbstick_get_position
- Get thumbstick position by axis function
Open Source
Code example
The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.
/*!
* \file
* \brief Thumbstick Click example
*
* # Description
* The demo application shows Clickboard axis postioning and button pressed.
*
* The demo application is composed of two sections :
*
* ## Application Init
* Initialization of Click board's and log's objects.
*
* ## Application Task
* It reads the position of the thumbstick,
* - You will get data on log on every change of thumbstick axis position, or if you hold
* thumbstick in one postion it will repeat the same log when timer reaches timeout.
* - You will get data on log whenever you press thumbstick button and release it.
*
* \author Luka Filipovic
*
*/
// ------------------------------------------------------------------- INCLUDES
#include "board.h"
#include "log.h"
#include "thumbstick.h"
// ------------------------------------------------------------------ VARIABLES
static thumbstick_t thumbstick;
static log_t logger;
static uint8_t old_butt_state;
static uint8_t button_state;
static thumbstick_position_t old_pos;
static thumbstick_position_t thumbstick_pos;
static uint16_t timer_cnt;
#define TIMER_FLAG 1000
static bool change_state;
// ------------------------------------------------------ APPLICATION FUNCTIONS
void application_init ( void )
{
log_cfg_t log_cfg;
thumbstick_cfg_t cfg;
/**
* Logger initialization.
* Default baud rate: 115200
* Default log level: LOG_LEVEL_DEBUG
* @note If USB_UART_RX and USB_UART_TX
* are defined as HAL_PIN_NC, you will
* need to define them manually for log to work.
* See @b LOG_MAP_USB_UART macro definition for detailed explanation.
*/
LOG_MAP_USB_UART( log_cfg );
log_init( &logger, &log_cfg );
log_info( &logger, "---- Application Init ----" );
// Click initialization.
thumbstick_cfg_setup( &cfg );
THUMBSTICK_MAP_MIKROBUS( cfg, MIKROBUS_1 );
thumbstick_init( &thumbstick, &cfg );
thumbstick_set_sensitivity( POSTION_SENS_DEFAULT );
thumbstick_get_position( &thumbstick, &old_pos );
old_butt_state = thumbstick_button_state( &thumbstick );
timer_cnt = 0;
change_state = false;
}
void application_task ( void )
{
//Button pressed
button_state = thumbstick_button_state( &thumbstick );
if ( old_butt_state != button_state )
{
if ( button_state == THUMBSTICK_PRESS_BUTTON )
{
log_printf( &logger, ">> Button is pressed \r\n" );
Delay_ms ( 100 );
}
else
{
log_printf( &logger, ">> Button is released \r\n" );
Delay_ms ( 100 );
}
old_butt_state = button_state;
}
//Thumbstick postion
thumbstick_get_position( &thumbstick, &thumbstick_pos );
if ( ( old_pos.vertical != thumbstick_pos.vertical ) || ( timer_cnt >= TIMER_FLAG ) )
{
if ( thumbstick_pos.vertical == THUMBSTICK_POSITION_TOP )
{
log_printf( &logger, ">> TOP \r\n" );
change_state = true;
}
else if ( thumbstick_pos.vertical == THUMBSTICK_POSITION_BOTTOM )
{
log_printf( &logger, ">> BOTTOM \r\n" );
change_state = true;
}
old_pos = thumbstick_pos;
}
if ( (old_pos.horizontal != thumbstick_pos.horizontal ) || ( timer_cnt >= TIMER_FLAG ) )
{
if ( thumbstick_pos.horizontal == THUMBSTICK_POSITION_LEFT )
{
log_printf( &logger, ">> LEFT \r\n" );
change_state = true;
}
else if ( thumbstick_pos.horizontal == THUMBSTICK_POSITION_RIGHT )
{
log_printf( &logger, ">> RIGHT \r\n" );
change_state = true;
}
old_pos = thumbstick_pos;
}
if ( ( timer_cnt >= TIMER_FLAG ) || ( change_state == true ) )
{
timer_cnt = 0;
change_state = false;
}
timer_cnt++;
Delay_ms ( 1 );
}
int main ( void )
{
/* Do not remove this line or clock might not be set correctly. */
#ifdef PREINIT_SUPPORTED
preinit();
#endif
application_init( );
for ( ; ; )
{
application_task( );
}
return 0;
}
// ------------------------------------------------------------------------ END
Additional Support
Resources
Category:Pushbutton/Switches