Employ flash memory to boost overall system responsiveness and application loading times
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Hardware Overview
How does it work?
Flash 3 Click is based on the IS25LP128, a serial Flash memory with 133MHz multi I/O SPI & quad I/O QPI DTR interfaces from Integrated Silicon Solution. This Flash memory chip supports Serial Flash Discoverable Parameters (SFDP), selectable dummy cycles, SPI modes 0 and 3, and configurable drive strength. The flexible and efficient memory architecture allows chip erase with uniform sector/block erase (4/32/64 KB) and program/erase suspend and resume. The read and program modes consist of low instruction overhead operations, continuous read 8/16/32/64-byte burst wrap, selectable burst length,
and more. There are software and hardware protections, power supply lock protection, a 4x256-byte dedicated security area with OTP user-lockable bits, and the 128-bit Unique ID for each device. The Flash 3 Click communicates with the host MCU through an industry-standard SPI serial interface, supporting the two most common SPI modes, SPI Mode 0 and 3, with a maximum frequency of 133MHz in Fast Read mode. The Flash 3 Click features write-protect ability over the WP pin, with active LOW. The HLD pin is a communication hold pin, and the Flash memory can stay in a hold state with logic LOW, in which
time the device is paused without resetting the serial sequence. The CE pin turns the device’s operation on and off on this Click board™, pulled high for normal operation. This Click board™ can be operated only with a 3.3V logic voltage level. The board must perform appropriate logic voltage level conversion before using MCUs with different logic levels. Also, it comes equipped with a library containing functions and an example code that can be used, as a reference, for further development.
Features overview
Development board
Arduino UNO is a versatile microcontroller board built around the ATmega328P chip. It offers extensive connectivity options for various projects, featuring 14 digital input/output pins, six of which are PWM-capable, along with six analog inputs. Its core components include a 16MHz ceramic resonator, a USB connection, a power jack, an
ICSP header, and a reset button, providing everything necessary to power and program the board. The Uno is ready to go, whether connected to a computer via USB or powered by an AC-to-DC adapter or battery. As the first USB Arduino board, it serves as the benchmark for the Arduino platform, with "Uno" symbolizing its status as the
first in a series. This name choice, meaning "one" in Italian, commemorates the launch of Arduino Software (IDE) 1.0. Initially introduced alongside version 1.0 of the Arduino Software (IDE), the Uno has since become the foundational model for subsequent Arduino releases, embodying the platform's evolution.
Microcontroller Overview
MCU Card / MCU

Architecture
AVR
MCU Memory (KB)
32
Silicon Vendor
Microchip
Pin count
28
RAM (Bytes)
2048
You complete me!
Accessories
Click Shield for Arduino UNO has two proprietary mikroBUS™ sockets, allowing all the Click board™ devices to be interfaced with the Arduino UNO board without effort. The Arduino Uno, a microcontroller board based on the ATmega328P, provides an affordable and flexible way for users to try out new concepts and build prototypes with the ATmega328P microcontroller from various combinations of performance, power consumption, and features. The Arduino Uno has 14 digital input/output pins (of which six can be used as PWM outputs), six analog inputs, a 16 MHz ceramic resonator (CSTCE16M0V53-R0), a USB connection, a power jack, an ICSP header, and reset button. Most of the ATmega328P microcontroller pins are brought to the IO pins on the left and right edge of the board, which are then connected to two existing mikroBUS™ sockets. This Click Shield also has several switches that perform functions such as selecting the logic levels of analog signals on mikroBUS™ sockets and selecting logic voltage levels of the mikroBUS™ sockets themselves. Besides, the user is offered the possibility of using any Click board™ with the help of existing bidirectional level-shifting voltage translators, regardless of whether the Click board™ operates at a 3.3V or 5V logic voltage level. Once you connect the Arduino UNO board with our Click Shield for Arduino UNO, you can access hundreds of Click boards™, working with 3.3V or 5V logic voltage levels.
Used MCU Pins
mikroBUS™ mapper
Take a closer look
Click board™ Schematic

Step by step
Project assembly
Track your results in real time
Application Output
1. Application Output - In Debug mode, the 'Application Output' window enables real-time data monitoring, offering direct insight into execution results. Ensure proper data display by configuring the environment correctly using the provided tutorial.

2. UART Terminal - Use the UART Terminal to monitor data transmission via a USB to UART converter, allowing direct communication between the Click board™ and your development system. Configure the baud rate and other serial settings according to your project's requirements to ensure proper functionality. For step-by-step setup instructions, refer to the provided tutorial.

3. Plot Output - The Plot feature offers a powerful way to visualize real-time sensor data, enabling trend analysis, debugging, and comparison of multiple data points. To set it up correctly, follow the provided tutorial, which includes a step-by-step example of using the Plot feature to display Click board™ readings. To use the Plot feature in your code, use the function: plot(*insert_graph_name*, variable_name);. This is a general format, and it is up to the user to replace 'insert_graph_name' with the actual graph name and 'variable_name' with the parameter to be displayed.

Software Support
Library Description
This library contains API for Flash 3 Click driver.
Key functions:
flash3_pause
- Pause functionflash3_unpause
- Unpause function
Open Source
Code example
The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.
/*!
* \file
* \brief Flash3 Click example
*
* # Description
* This applicaion adding more flash memory.
*
* The demo application is composed of two sections :
*
* ## Application Init
* Initalizes device, Flash 3 click board and makes an initial log.
*
* ## Application Task
* This is an example that shows the capabilities of the Flash 3 click by
writing into memory array of a Flash 3 click board and reading same data from memory array.
*
* \author MikroE Team
*
*/
// ------------------------------------------------------------------- INCLUDES
#include "board.h"
#include "log.h"
#include "flash3.h"
// ------------------------------------------------------------------ VARIABLES
static flash3_t flash3;
static log_t logger;
// ------------------------------------------------------ APPLICATION FUNCTIONS
void application_init ( void )
{
log_cfg_t log_cfg;
flash3_cfg_t cfg;
/**
* Logger initialization.
* Default baud rate: 115200
* Default log level: LOG_LEVEL_DEBUG
* @note If USB_UART_RX and USB_UART_TX
* are defined as HAL_PIN_NC, you will
* need to define them manually for log to work.
* See @b LOG_MAP_USB_UART macro definition for detailed explanation.
*/
LOG_MAP_USB_UART( log_cfg );
log_init( &logger, &log_cfg );
log_info( &logger, "---- Application Init ----" );
// Click initialization.
flash3_cfg_setup( &cfg );
FLASH3_MAP_MIKROBUS( cfg, MIKROBUS_1 );
flash3_init( &flash3, &cfg );
Delay_ms( 100 );
log_printf( &logger, "------------------- \r\n" );
log_printf( &logger, " Flash 3 Click \r\n" );
log_printf( &logger, "-------------------\r\n" );
flash3_setting( &flash3 );
Delay_ms( 100 );
log_printf( &logger, " Initialized \r\n" );
log_printf( &logger, "------------------- \r\n" );
}
void application_task ( void )
{
char val_in[ 8 ] = { 0x4D, 0x49, 0x4B, 0x52, 0x4F, 0x45, 0x00 };
char val_out[ 8 ] = { 0 };
log_printf( &logger, "\r\n ____________________ \r\n" );
log_printf( &logger, "Begin demonstration! \r\n\r\n" );
log_printf( &logger, "Writing : %s\r\n", val_in );
flash3_write( &flash3, 0x000000, &val_in[ 0 ], 6 );
Delay_ms( 100 );
log_printf( &logger, "------------------ \r\n" );
log_printf( &logger, "Reading : %s\r\n", val_in );
flash3_normal_read( &flash3, 0x000000, &val_in[ 0 ], 6 );
Delay_ms( 100 );
log_printf( &logger, "------------------ \r\n" );
log_printf( &logger, "Erasing... \r\n" );
flash3_sector_erase( &flash3, 0x000000 );
Delay_ms( 300 );
log_printf( &logger, "Erased!" );
Delay_ms( 100 );
log_printf( &logger, "------------------ \r\n" );
log_printf( &logger, "Reading : %s\r\n", val_out );
flash3_fast_read( &flash3, 0x000000, &val_out[ 0 ], 6 );
Delay_ms( 100 );
log_printf( &logger, "------------------ \r\n" );
log_printf( &logger, "Demonstration over!" );
log_printf( &logger, "\r\n ___________________ \r\n" );
Delay_ms( 5000 );
}
void main ( void )
{
application_init( );
for ( ; ; )
{
application_task( );
}
}
// ------------------------------------------------------------------------ END
Additional Support
Resources
Category:FLASH