Intermediate
30 min

Manage multiple functions with our 2x2 keyboard based on 74HC32 and STM32F031K6

Master your controls: 4 buttons, 1 solution

2x2 Key Click with Nucleo 32 with STM32F031K6 MCU

Published Oct 01, 2024

Click board™

2x2 Key Click

Dev Board

Nucleo 32 with STM32F031K6 MCU

Compiler

NECTO Studio

MCU

STM32F031K6

Our purpose is to maximize functionality while minimizing complexity with our 4-in-1 button integration

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Hardware Overview

How does it work?

2x2 Key Click is based on the 2x2 button keyboard with debounce circuit, composed of the 74HC32, a quad 2-input OR gate from Nexperia, and the SN74HC14, a Hex Schmitt-Trigger inverter from Texas Instruments. In electronics, two metal components bounce or create multiple signals when they are in contact with each other — like when you push a button — before they reach a stable state. You want a single contact to be recorded, but the microcontroller records this as if you pressed the button many times. So debouncing is, as the name states, the removal of bounces or spikes of low and high voltages.

Graphically speaking, you want a clean line, not spikes. A debounce circuit makes sure that there are no voltage changes on the output. Thanks to it, one button press is recorded as such. All four Schmitt-trigger outputs are connected to the logic OR gate 74HC32 input pins, whose output is directly connected to the INT pin on mikroBUS. This pin is used to signalize an interrupt to the MCU any time a button is pressed. This way, the MCU software can be implemented as a simple polling routine without any delays programmed in the code (like it would be necessary if there weren’t a hardware debouncing circuit present).

Thanks to the INT pin, you can easily program a common interrupt service routine to detect when a button is pressed (the state of the button changes from low to high logic level). This Click board™ can operate with either 3.3V or 5V logic voltage levels selected via the PWR SEL jumper. This way, both 3.3V and 5V capable MCUs can use the communication lines properly. Also, this Click board™ comes equipped with a library containing easy-to-use functions and an example code that can be used as a reference for further development.

2x2 Key Click top side image
2x2 Key Click bottom side image

Features overview

Development board

Nucleo 32 with STM32F031K6 MCU board provides an affordable and flexible platform for experimenting with STM32 microcontrollers in 32-pin packages. Featuring Arduino™ Nano connectivity, it allows easy expansion with specialized shields, while being mbed-enabled for seamless integration with online resources. The

board includes an on-board ST-LINK/V2-1 debugger/programmer, supporting USB reenumeration with three interfaces: Virtual Com port, mass storage, and debug port. It offers a flexible power supply through either USB VBUS or an external source. Additionally, it includes three LEDs (LD1 for USB communication, LD2 for power,

and LD3 as a user LED) and a reset push button. The STM32 Nucleo-32 board is supported by various Integrated Development Environments (IDEs) such as IAR™, Keil®, and GCC-based IDEs like AC6 SW4STM32, making it a versatile tool for developers.

Nucleo 32 with STM32F031K6 MCU double side image

Microcontroller Overview

MCU Card / MCU

default

Architecture

ARM Cortex-M0

MCU Memory (KB)

32

Silicon Vendor

STMicroelectronics

Pin count

32

RAM (Bytes)

4096

You complete me!

Accessories

Click Shield for Nucleo-32 is the perfect way to expand your development board's functionalities with STM32 Nucleo-32 pinout. The Click Shield for Nucleo-32 provides two mikroBUS™ sockets to add any functionality from our ever-growing range of Click boards™. We are fully stocked with everything, from sensors and WiFi transceivers to motor control and audio amplifiers. The Click Shield for Nucleo-32 is compatible with the STM32 Nucleo-32 board, providing an affordable and flexible way for users to try out new ideas and quickly create prototypes with any STM32 microcontrollers, choosing from the various combinations of performance, power consumption, and features. The STM32 Nucleo-32 boards do not require any separate probe as they integrate the ST-LINK/V2-1 debugger/programmer and come with the STM32 comprehensive software HAL library and various packaged software examples. This development platform provides users with an effortless and common way to combine the STM32 Nucleo-32 footprint compatible board with their favorite Click boards™ in their upcoming projects.

Click Shield for Nucleo-32 accessories 1 image

Used MCU Pins

mikroBUS™ mapper

T1 Button Status
PA0
AN
T2 Button Status
PA11
RST
T3 Button Status
PA4
CS
NC
NC
SCK
NC
NC
MISO
NC
NC
MOSI
Power Supply
3.3V
3.3V
Ground
GND
GND
T4 Button Status
PA8
PWM
Interrupt
PA12
INT
NC
NC
TX
NC
NC
RX
NC
NC
SCL
NC
NC
SDA
Power Supply
5V
5V
Ground
GND
GND
1

Take a closer look

Click board™ Schematic

2x2 Key Click Schematic schematic

Step by step

Project assembly

Click Shield for Nucleo-144 front image hardware assembly

Start by selecting your development board and Click board™. Begin with the Nucleo 32 with STM32F031K6 MCU as your development board.

Click Shield for Nucleo-144 front image hardware assembly
Nucleo 144 with STM32L4A6ZG MCU front image hardware assembly
2x4 RGB Click front image hardware assembly
Prog-cut hardware assembly
Nucleo-32 with STM32 MCU MB 1 - upright/background hardware assembly
Necto image step 2 hardware assembly
Necto image step 3 hardware assembly
Necto image step 4 hardware assembly
Necto image step 5 hardware assembly
Necto image step 6 hardware assembly
Clicker 4 for STM32F4 HA MCU Step hardware assembly
Necto No Display image step 8 hardware assembly
Necto image step 9 hardware assembly
Necto image step 10 hardware assembly
Debug Image Necto Step hardware assembly

Track your results in real time

Application Output

1. Application Output - In Debug mode, the 'Application Output' window enables real-time data monitoring, offering direct insight into execution results. Ensure proper data display by configuring the environment correctly using the provided tutorial.

2. UART Terminal - Use the UART Terminal to monitor data transmission via a USB to UART converter, allowing direct communication between the Click board™ and your development system. Configure the baud rate and other serial settings according to your project's requirements to ensure proper functionality. For step-by-step setup instructions, refer to the provided tutorial.

3. Plot Output - The Plot feature offers a powerful way to visualize real-time sensor data, enabling trend analysis, debugging, and comparison of multiple data points. To set it up correctly, follow the provided tutorial, which includes a step-by-step example of using the Plot feature to display Click board™ readings. To use the Plot feature in your code, use the function: plot(*insert_graph_name*, variable_name);. This is a general format, and it is up to the user to replace 'insert_graph_name' with the actual graph name and 'variable_name' with the parameter to be displayed.

Software Support

Library Description

This library contains API for 2x2 Key Click driver.

Key functions:

  • c2x2key_t1_state - This function gets state of AN pin

  • c2x2key_t2_state - This function gets state of RST pin

  • c2x2key_t3_state - This function gets state of CS pin

  • c2x2key_t4_state - This function gets state of PWM pin

Open Source

Code example

The complete application code and a ready-to-use project are available through the NECTO Studio Package Manager for direct installation in the NECTO Studio. The application code can also be found on the MIKROE GitHub account.

/*!
 * \file 
 * \brief 2x2 key Click example
 * 
 * # Description
 * 2x2 Key click has a 4 button keypad and allows multiple key presses.
 *
 * The demo application is composed of two sections :
 * 
 * ## Application Init 
 * Application Init performs Logger and Click initialization.
 * 
 * ## Application Task  
 * This example code demonstrates the usage of 2X2 Key Click board.
 * Detects whether any of the keys is pressed where results are being sent 
 * to the UART terminal where you can track changes.
 * 
 * \author Mihajlo Djordjevic
 *
 */
// ------------------------------------------------------------------- INCLUDES

#include "board.h"
#include "log.h"
#include "c2x2key.h"

uint8_t t1_state     = 0;
uint8_t t1_state_old = 1;
uint8_t t2_state     = 0;
uint8_t t2_state_old = 1;
uint8_t t3_state     = 0;
uint8_t t3_state_old = 1;
uint8_t t4_state     = 0;
uint8_t t4_state_old = 1;

// ------------------------------------------------------------------ VARIABLES

static c2x2key_t c2x2key;
static log_t logger;

// ------------------------------------------------------- ADDITIONAL FUNCTIONS


// ------------------------------------------------------ APPLICATION FUNCTIONS

void application_init ( void )
{
    log_cfg_t log_cfg;
    c2x2key_cfg_t cfg;

    /** 
     * Logger initialization.
     * Default baud rate: 115200
     * Default log level: LOG_LEVEL_DEBUG
     * @note If USB_UART_RX and USB_UART_TX 
     * are defined as HAL_PIN_NC, you will 
     * need to define them manually for log to work. 
     * See @b LOG_MAP_USB_UART macro definition for detailed explanation.
     */
    LOG_MAP_USB_UART( log_cfg );
    log_init( &logger, &log_cfg );
    log_printf( &logger, "-- Application  Init --\r\n" );
    Delay_ms ( 1000 );

    //  Click initialization.

    c2x2key_cfg_setup( &cfg );
    C2X2KEY_MAP_MIKROBUS( cfg, MIKROBUS_1 );
    c2x2key_init( &c2x2key, &cfg );
    
    log_printf( &logger, "-----------------------\r\n" );
    log_printf( &logger, "     2X2 key Click     \r\n" );
    log_printf( &logger, "-----------------------\r\n" );
    Delay_ms ( 1000 );
    
    log_printf( &logger, "    System is ready    \r\n" );
    log_printf( &logger, "-----------------------\r\n" );
    Delay_ms ( 1000 );
}

void application_task ( void )
{
   t1_state = c2x2key_t1_state( &c2x2key );
   
   if ( ( t1_state == 1 ) && ( t1_state_old == 0 ) )
    {
        log_printf( &logger, "-----------------------\r\n" );
        log_printf( &logger, "     Key 1 pressed     \r\n" );
        log_printf( &logger, "-----------------------\r\n" );
        t1_state_old = 1;
    }
    
    if ( ( t1_state == 0 ) && ( t1_state_old == 1 ) )
    {
        t1_state_old = 0;
    }
    
    t2_state = c2x2key_t2_state( &c2x2key );
   
   if ( ( t2_state == 1 ) && ( t2_state_old == 0 ) )
    {
        log_printf( &logger, "-----------------------\r\n" );
        log_printf( &logger, "     Key 2 pressed     \r\n" );
        log_printf( &logger, "-----------------------\r\n" );
        t2_state_old = 1;
    }
    
    if ( ( t2_state == 0 ) && ( t2_state_old == 1 ) )
    {
        t2_state_old = 0;
    }
    
    t3_state = c2x2key_t3_state( &c2x2key );
   
   if ( ( t3_state == 1 ) && ( t3_state_old == 0 ) )
    {
        log_printf( &logger, "-----------------------\r\n" );
        log_printf( &logger, "     Key 3 pressed     \r\n" );
        log_printf( &logger, "-----------------------\r\n" );
        t3_state_old = 1;
    }
    
    if ( ( t3_state == 0 ) && ( t3_state_old == 1 ) )
    {
        t3_state_old = 0;
    }
    
    t4_state = c2x2key_t4_state( &c2x2key );
   
   if ( ( t4_state == 1 ) && ( t4_state_old == 0 ) )
    {
        log_printf( &logger, "-----------------------\r\n" );
        log_printf( &logger, "     Key 4 pressed     \r\n" );
        log_printf( &logger, "-----------------------\r\n" );
        t4_state_old = 1;
    }
    
    if ( ( t4_state == 0 ) && ( t4_state_old == 1 ) )
    {
        t4_state_old = 0;
    }
}

void main ( void )
{
    application_init( );

    for ( ; ; )
    {
        application_task( );
    }
}

// ------------------------------------------------------------------------ END

Additional Support

Resources

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